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  1. #1
    Player Huevriel's Avatar
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    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75

    Synergy Weapons. Upgrade Request

    So a while back we've had the introduction of the Synergy Weapons.

    Machismo and Sarissa are some that come to mind.

    Is it possible to implement some method of scaling them up to 95 or 99 respectively via Magian Trial or subsequent synergy process?
    If we can have them synergized up, could we also have an item to synergize them back down (for repeatability and chance for HQ)?

    Machismo looks pretty dope in my opinion.
    (1)

  2. #2
    Player Cljader1's Avatar
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    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I second this idea, I would love to see a 2nd tier of aern weapons...I always considered them as crafted relics hope SE add a new tier of these weapons
    (0)

  3. #3
    Player
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    Mar 2011
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    960
    Make evoliths not suck first ya?
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #4
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sparthos View Post
    Make evoliths not suck first ya?
    I whole-heartedly believe with every fiber of my being that this is not possible.
    (0)

  5. #5
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    I whole-heartedly believe with every fiber of my being that this is not possible.
    It's possible, but it would need a complete overhaul. Stun, Addle, Myoshu, Kakka aren't even covered by the superspecializing magic evoliths...
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    960
    Evoliths could be good if they just simplified the whole thing and added relevant stats like stat boosts, att, acc, mab or crit rate.

    But that'd be too ideal.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #7
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Yeah they first would need to get rid of stats vs mob families, elemental resistant stats, and magic stats for specific elements. Stats need to be universal like stats boosts that effects all mobs, job ability enhancement evolith, magic spell enhancement evolith, weaponskill enhancement evolith, job trait evolith, those are the type of things most people want and when the evolith system first came out I invisioned it to be like that.
    (0)

  8. #8
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Quote Originally Posted by Cljader1 View Post
    Yeah they first would need to get rid of stats vs mob families, elemental resistant stats, and magic stats for specific elements. Stats need to be universal like stats boosts that effects all mobs, job ability enhancement evolith, magic spell enhancement evolith, weaponskill enhancement evolith, job trait evolith, those are the type of things most people want and when the evolith system first came out I invisioned it to be like that.
    If SE revamped evoliths to this, people'd be all over evoliths.
    (0)

  9. #9
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Evolith's may have had a chance if every piece of possible augmentation wasn't beyond situational.

    Ebur coat Exclusive
    [Body] All Races
    DEF: 38 MP +8 INT +5
    "Magic Atk. Bonus" +4
    Increases magic critical hit damage
    Lv. 71 BLM / SCH

    # [1] Accepts Fire FireIce IceWind WindEarth EarthTriangleUpFilledShape FilledTriangleUp.gif Evolith sockets up to size 8.
    # [2] Accepts Lightning LightningWater WaterLight LightDark DarkTriangleUpFilledShape FilledTriangleUp.gif Evolith sockets up to size 8.
    # [3] Accepts Fire FireIce IceWind WindEarth EarthLightning LightningWater WaterLight LightDark DarkTriangleUpEmptyShape EmptyTriangleUp.gif Evolith sockets up to size 8.
    copy paste from wiki was ugly, too lazy to fix, you'll understand it

    with top tier evoliths, you can get
    Vs. ONEMOBFAMILY MAB+4
    Vs. ONEMOBFAMILY Macc+6
    and one of the following:
    Enfeebling Magic of ONEELEMENT: cast time -6%
    Elemental Magic of ONE ELEMENT: enmity -4
    Elemental Magic of ONE ELEMENT: magic crit hit rate +5
    Enfeebling Magic of ONE ELEMENT: macc+4
    Enhancing Magic of ONE ELEMENT: Recast Delay -4%

    and then, when youre not fighting that one mob family, you still need your other piece of gear thats just as strong.
    (0)