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  1. #1
    Player tezmania's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Tezmania
    World
    Asura
    Main Class
    PLD Lv 99

    Aht Urhgan Beastmen Leaders, Beseiged & mythic weapon quest problem

    Since the level cap increases besieged is becoming a complete walkover especially on the NMS that spawn during it. This is leading to Gulool Ja ja, Medusa and Gulfulur being defeated and anyone trying to get the titles by killing it in its Stronghold no chance of getting it.

    Since I am trying to get the titles for some friends to complete the mythic quests, we ask nicely people to not kill it as we plan to kill it but they ignore it and just continue to kill them anyway. They don't have to listen but something needs to be done about it really since it is extremely hard to always be on to see if the leader was alive at the last beseiged and it is holding us back on being able to proceed to the next stage. Some take multiple people to go check if they are up with widescan, and then there is the problem of getting people when we do eventually "maybe" find it alive before it is killed again in besieged.
    So only way we are able to kill it is if............. the besieged had a really low attendance and rest is luck if were on at a suitable time..

    The respawn of these NMS is unknown apparantly but seems to be 3-5 days? and if anything, it needs to be reduced to 21-24 hours or something or just make it not despawn if defeated in besieged.

    Anyone else agree this needs looked at?

    Thanks
    (27)
    Last edited by tezmania; 10-23-2011 at 05:28 PM.

  2. #2
    Player pim-ptarutaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    51
    Character
    Pimptarutaru
    World
    Odin
    Main Class
    RNG Lv 99
    The road map says "A renewal of the Nyzul Isle Investigation battlefield" What they could do is add those NM as Floor bosses and allow you to get the title which would solve the problem from Beseiged.
    (7)

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I don't think I want to be turning a corner in nyzul and come face to face to face with 'ol Jub Jub myself.
    (2)

  4. #4
    Player pim-ptarutaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    51
    Character
    Pimptarutaru
    World
    Odin
    Main Class
    RNG Lv 99
    i think it would be kinda cool to see lol
    (0)

  5. #5
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    After reading weaon, I just wanted to come into this thread and say I didn't read further
    (1)

  6. #6
    Player Vizardx's Avatar
    Join Date
    Aug 2011
    Posts
    24
    Character
    Vizardx
    World
    Bahamut
    Main Class
    NIN Lv 90
    Im currently having this Exact same problem, they should just make these nms 1 hr repop after besieged.
    Not like they have any good drops that would affect the market..
    (0)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,884
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Add BCNMs to fight the beastmen leaders in for the quest, and while we're at it, throw some cool new drops in.

    Waddaya thinK?
    (24)

  8. #8
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    i agree with op here but i have another question, i was considering killing these nm's just to have the title in the bag, how many people does it take these days to kill them?
    (0)

  9. #9
    Player Moink's Avatar
    Join Date
    Mar 2011
    Location
    Square Soft
    Posts
    76
    Character
    Moink
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    I never had the problem with getting the Kills on Quetz and they can be taken down fairly easy. Holding the adds on any of them can be done by 2 people and have the rest focus on the Boss.

    Medusa is a joke though if she catches a player without shadows will still kill a player.

    Gulool Ja Ja was never a problem and he never did Mijin

    Gurfurlur was easy but took forever because of the amount of HP and Hundred Fist wasn't all that bad
    (0)

  10. #10
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    The problem isn't the fight itself. It's finding the mobs UP so that you can fight them in the first place. My LS has been camping Gurfurlur since Sunday night (12:30 EST). We've been camping the room the whole time. We're coming up on 120 hours in about 6 hours from now and we haven't left because getting here is just ridiculously insane. Sure, you can say, "You should have known better! If he's not up, it's not worth going in!" (as we feel like we should have done now), but it takes six people to even get close enough to see if he's up in the first place. Since we logged that night, we've had someone on continuously to look for kills and/or see if he pops, and he hasn't been up since Monday (9 am EST).

    Is he really intended to be a 3-5 day spawn? Why? It's not like he's needed for anything other than his title. He doesn't drop anything that's particularly good. It's ruining interest in Mythics completely for us, and it's even making a few of us question whether we want to stay in the game. We'd appreciate any information about spawn times or relevant information regarding this that people, other players or community reps, can provide and would really appreciate the devs investigating this and making adjustments to it.
    (7)

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