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  1. #21
    Player Nashreen's Avatar
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    Mar 2011
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    65
    Character
    Nashreen
    World
    Cerberus
    Main Class
    THF Lv 5
    I'm sorry if my post wasn't clear, but there's a text on the front page of the FFXI official site, linking to that ad, that specifically says they're recruiting for FFXI:

    ファイナルファンタジーXIでは現在バトルプランナーを募集しています! (2011/10/17)

    現在ファイナルファンタジーXI開発チームでは、「ヴァナ・ディール」の世界をさらに多様化・活性化するため、新たな人材を募集しています。ここまで長期の運営を経験しているこのゲームタイトルの開発に携わってみませんか? 我こそは!という気概のある方、是非ご応募お待ちしています。

    募集に関する詳細は『こちら』をご覧ください。
    "FFXI is currently hiring battle planners!"
    And they mention wanting to make the world of Vana'diel even more diverse and active by hiring new staff.

    There is no doubt, from reading that, that they are indeed hiring for FFXI.

    And yes, the position seems to be in Tokyo and I doubt they'd want to hire non-JP speakers for a Japanese environment, though the ad doesn't specify so (then again, if you can't read the ad, why would you apply ^^).
    Nonetheless, I thought people may be interested by this bit.
    (0)

  2. #22
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It likely has something to do with the apparent porting to the Vita.
    (0)

  3. #23
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
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    PUP Lv 1
    It likely has something to do with the apparent deliciousness of Krispy Kreme
    (0)

  4. #24
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rearden View Post
    It likely has something to do with the apparent deliciousness of Krispy Kreme
    I'm willing to bet that they import Krispy Kremes to japan to feed the devs at the office. So, despite your off-topic post, you're probably right.
    (0)

  5. #25
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
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    Lakshmi
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    It wasn't off topic, I thought we were making up speculations
    (0)

  6. #26
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rearden View Post
    It wasn't off topic, I thought we were making up speculations
    We aren't making up speculations. They apparently are planning or at least considering to port it to the vita. I wasn't the one who made that up.

    http://ffxi.gamerescape.com/2011/08/...-vita-edition/
    http://xboxoz360.files.wordpress.com...es-oxcgn-4.jpg
    http://ffxi.gamerescape.com/2011/07/...to-the-psvita/
    (0)
    Last edited by Alhanelem; 10-23-2011 at 09:48 AM.

  7. #27
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    porting to the Vita.
    Forgot about that one. lol
    (0)

  8. #28
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    We aren't making up speculations. They apparently are planning or at least considering to port it to the vita. I wasn't the one who made that up.

    http://ffxi.gamerescape.com/2011/08/...-vita-edition/
    http://xboxoz360.files.wordpress.com...es-oxcgn-4.jpg
    http://ffxi.gamerescape.com/2011/07/...to-the-psvita/
    If they do end up porting it to the Vita I hope they at least backport the Vita client to Windows so that we can use OpenGL and finally dump DirectX 8.

    And yes, it probably would improve performance. DirectX 8's fixed function pixel and vertex shaders were not as powerful and flexible as the PS2's vector units. They probably couldn't duplicate everything that the PS2's VUs were doing in hardware in DirectX 8 and some things probably had to be rewritten in software. (although FFXI apparently does use pixel and vertex shaders for some things) With programmable shaders in OpenGL this would no longer be a problem.
    (1)
    Last edited by Atomic_Skull; 10-23-2011 at 01:48 PM.

  9. #29
    Player noodles355's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    I'm willing to bet that they import Krispy Kremes to japan to feed the devs at the office.
    They eat Mister Donut in Japan.
    (0)

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