http://www.youtube.com/watch?v=P3ALwKeSEYs
I have to post this again from that guy above. My feelings exactly.
http://www.youtube.com/watch?v=VLnWf1sQkjY&ob=av3e
nuff said >.>
As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.
It is then that I know achievement.
My opinions on your post, Camate
That's good news, altough I was hoping for a couple more reductions. Lately we got so many good attachments that we can't combine because of the total limit on frame.
Especially the 6 light slots for Soulsoother, I think it should have 7 slots just like every other frame in its "main element".
Ehr... this would have sucked with the old system, but since we now have separate cooldowns I guess this is actually a welcome change.Mana Booster: Effect changed from shortening recast times to that of a fast cast effect
Everything else was awesome but I was expecting some due fix to those attachments that you can get from ENM or Ob like "Attuner" or "Target Marker". These work only on enemies that are "Even Match" or higher, and sometimes they do not work at all. It's a shame. This limit should be removed imho.
Also, it's also a shame there is no word of fix concerning the 8 "The Ashu Talif" attachments.
More options to obtain them? Higher drop rate from the BC itself?
Ease up the pre-requisite to enter the BC so that you can more easily let friends help you out? Allow you to enter with 2 people instead of the 3 people limit? Things like that.
Some of those 8 attachments are still the best there's out there, and the prices are still incredibly retarded.
This is AWESOME.Re-examine automaton logic
It's all we've been asking for, I can't express in words how much I'm happy about it
Only thing I'm concerned atm is that with all those timers our automatons will cast a lot more spells. This could potentially create issues to mana? I dunno, guess we'll have to try out. Mana is definitely NOT an issue at all atm, but with that many spells cast it could become one.
I noticed a couple of strange things among those added in the list though. Dispel and Erase spells? Wow... what about the two attachments Eraser and Disruptor? Guess they won't be that useful anymore, at least on mage frames.
Due adjustments.Weapon skill adjustments
Too bad you aren't fixing the "select by maneuver" system... guess you're happy with that. I still find it retarded but oh well, no big deal I suppose.
I noticed you fixed the Distance issue for Sharpshoot, but you did not increase the distance at which Sharpshoot and the mage frame can cast spells, which is very short, putting them within the range of dangerous AoE from Enemies.
Would it not be possible to increase it a bit? At least over 15 yalms, a lot of AoE have 15 or less range, at least the automatons could be safe from those and be hit only by AoE with range higher than 15 yalms.
And what about the fact that Sharpshoot's ranged attacks are considered a Job Ability and, hence, cannot become a Critical Hit?
Any chance this will stack up to 99? It's a big inventory issue to keep several stacks of Automaton Oil when you could just keep one if they stacked up to 99.Automaton oil+3 (Lv80+) will also be added.
I'm a bit confused by the new JA that removes status effect though
With Erase, Eraser and the enhanced Repair with PUP AF1 feet, did we really need a JA to remove several status effect from our automaton wasting an oil, when that same oil could be used to give him a very strong regen and still cure it? Dunno, sounds a bit like a useless ability to me.
Now if it didn't consume an Oil it would be fine, but with an oil consumed I'd rather use just Repair with Puppetry Babuches.
And the autumn of life has finally come
with the promise of winter thaw.
I will mention this again. This maybe a stretch but think guys. We have been wanting harly to be part of the action again for some time, so take a look at those spells. Do they fit VE or SS? No, they have no mp. Do they fight rdm, whm, blm puppet? No, those spells are to help with melee damage. What other frame do we have that does melee dmg but has mp? Harly.
Those spells I will bet will be for harly only, and will be probably over lvl 75 or so. They are giving us another option for a melee fighter that can absorb, dread spikes and cure itself. At least that is my take, because it makes sense.
Does definitely make sense
And the autumn of life has finally come
with the promise of winter thaw.
that makes terrible sense. you could have a case for the new buffs pro/shell/haste/stoneskin/phalanx but i somehow doubt it.
I do wonder how the new individual cast/recasts affect ADD method. i can easily see it trying to cast a dark spell over a nuke in these cases, unless they really are adjusting the AI so well it will only use them absorb/drain/aspire as a second priority and/or with a dark maneuver up...im being optimistic as the majority of these changes seem really nice and right on the mark.
Last edited by brayen; 10-16-2011 at 12:04 AM.
Nice work Dev team, I tip my capello to you.
The way I see it, ADD was a "trick" we were *forced* to use to overcome the job's countless limits.
Once the job starts working as it should always have, ADD becomes something nobody should ever use and I'd be more than fine in SE furtherly discouraging its usage.
And the autumn of life has finally come
with the promise of winter thaw.
When will these changes be applied to the test server?
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