Originally Posted by
Jerbob
I agree that Cure V (or another "half-cure") would fix the most immediate issue, but I'm not sure that it wouldn't create more balance-type issues further down the line (or even immediately). Both of those situations are talking about support casting jobs (Red Mage, SCH) in a primary healing role on their own in situations that need high potency healing - and I can entirely sympathise that it's not easy and that, as the game stands, it really doesn't work, but should a support caster even be able to do that solo?
What I'm trying to say is that instead of tossing new healing magic at support casting jobs and calling it fixed (which I don't think it would be), we need to make a stand here and sort out the problem once and for all. My belief is that SE needs to fix the issue by, counter-intuitively I know, buffing support casting jobs' ability to support so that it's worthwhile having two mages in a party. Two support casters together could then "dual heal" and throw out new (powerful, effective and desirable) buffs/enfeebles, or team up with a white mage and add nuking or something else to the mix together with new buffs/enfeebles. Likewise, two hybrids can be in a nuking party together, spotting healing/support and nuking in synergy, or team up with black mages.
From what I gather most Red Mages don't want to main heal on their own anyway. Surely making parties more flexible by having two "mage slots", and then letting support casters do what their jobs are supposed to do, has got to be better than everyone just imitating Black Mage and White Mage? I think SE just have to give hybrid casters the tools to make this effective, without then making the specialists redundant like certain events at level 75.