In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.
We are looking at two main points:
1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
2. Making each job’s specialty stand out more
...
However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.
We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.