This idea has been offered by many other players over the course of the last months, I'm just trying to give it a more structured feeling.
My intent is to make so SE can find an inspiration, and to confront myself with other people's opinions, to see what they think about it.
Spell Name: Soothing Helix
Element: Light
MP cost: 150 (???)
Casting time: 1 second
Recast: 120 seconds
Effect Lenght: 60 seconds (average)
Description:
It's just like an offensive Helix spell, but it heals a target instead of doing damage. It would be alligned with "Healing Magic", making it work with all of the Light Arts stratagems.
Just like Helix spells, it would gain a considerable boost from weather/day (Aurorastorm, for example).
Just like helix spells, its tics would occur every ~9 seconds.
This spell would heal for an initial small amount, and then repeat with HoTs every ~9 seconds.
The spell mechanics would be so it would work better by stacking MND instead of any other stat. It would not be affected by Cure Potency.
Special Effects:
If the SCH who cast Soothing Helix attempts to heal a target with such spell, his heals will receive a bonus of 5% Cure Potency (stacking over the natural cap of 50%).
The currently ongoing Helix spell would also last for one additional tic.
New Job Ability: Veritas Aequitas
Syntax: /ja "Veritas Aequitas" <me >
Recast: 5 minutes
Effect: Same effect as Modus Veritas, but it affects Soothing Helix. As you can see the syntax involves the user and not a target, that's because the JA works on all of the targets affected by Soothing Helix.
Final Comments:
HoTs (Healing Over Time) are something that have never been thoroughfully explored in Final Fantasy XI. While there are many DoTs, there is almost just one form of HoT, and that's Regen.
We already know that very soon SCH's Light Arts will affect in some way Regen and that SCH will get Regen IV as well. This has the potential to make SCH's regens stronger than WHM's.
Adding "Soothing Helix" would make SCH an even more HoT based healer and could partially cover the gap SCH currently has as a healer while compared to WHM.
SCH would become a better healer than it is now while not outclassing WHM, doing it in a very original and unique way instead than just "copying" WHM.
Balancing of Soothing Helix
The numbers I put are probably not very well thought. 150mp is a big cost for a HoT spell, it's higher than the cost of Cure V.
I imagine Soothing Helix to be a spell with a very very fast casting time, a high recast (so that you can't spam it but must choose carefully when to use it, especially if you want to pair it with Rapture or Accession) that gives SCH a new "way" of healing, by opening up new bonuses (the special effects and the synergy with the new JA).