1) "Even with carbuncle mitts?" I don't even carry carby mitts anymore. You don't need them AT ALL for free carbuncle. As it is, it's easy to negate the entire perp cost of any avatar.One thing I have noticed even with Carbuncle Mitts is that Summoner is the only pet job that has such a bad hindrance to deal with, and that is Perpetuation cost.
2) "Summoner is the only pet job that has such a bad hindrance to deal with, and that is Perpetuation cost." Overload and Burden are as bad if not a worse hinderance than perp cost, which is really very trivial. Summoner's real problem is blood pact timers.
If you think perp cost is a serious issue for summoner, than you probably need to upgrade your gear.
It seems to be a rule of this game that light element cannot be powerful. Holy mist is only BARELY better than meteorite.The irony is that carbuncle is bad on them, even though you expect undead to be weak to light damage. I think the highest I've seen is about 500 damage, and that is still a JA higher than level 75.
Pretty much why I stick to meteorite and soothing ruby now. Although soothing ruby range bothers me.
Any way, I notice that SMN does not do well in the hands of people who think it's a pick up and go job.
I still think it is a shame that SMN is the only job you have to gear to avoid penalties. I don't wear perpetuation gear to be better, I do it to not be worse than all other jobs.If you think perp cost is a serious issue for summoner, than you probably need to upgrade your gear.
It's not. PUP needs gear to avoid overload and even then it's not a guarantee. Yes, we have cooldown now, but it's a band-aid for an artificially induced problem that doesn't need to exist.
COR needs to use special abilities just to have the chance to have their buffs be fully effective and avoid Busting.
Perp cost, I feel, is nessecary. Some of you may forget that FFXI is an mmo that have a MAJOR emphasis on teaming up with others and supporting others. This is why several jobs have abilitiest to cover others short comings. Yes, gear is out there to be more self-sufficient and if that's what you want, make it a point to get it.
Like some said at ffxiah, smn got away like a bandit with our AF3 +1/2. Get it and use it. Perp cost is not an issue, even for novice smn if they put some effort into getting that, as well as other refresh gear. And... You know, an evorker's ring. I swear that there's an increasing number of smn without one.
While it's pretty easy to negate, I'd have to agree that it's necessary. It has the greatest effect in the lowest levels, where pets are very powerful relative to other jobs. If perpetuation cost didn't exist, they'd probably have weakened the avatars in some way more than they already are.
Soranika said it best; our Empyrean armor is amazing. Other than the hands which are OK but mostly a macro piece, every piece is worth wearing for a majority of the time. Grab a moonshade earring with refresh and a wivre hairpin with refresh for when you're idle. Other mages can only dream to recover MP as easily as SMN can.
*Emp+2 head, nitpick.
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