I would like 100. We've been working in sets of 5 levels for so long, why not keep doing it to the end? And if we cap at 99, lvl5 petrify won't affect us, which is sad.
I would like 100. We've been working in sets of 5 levels for so long, why not keep doing it to the end? And if we cap at 99, lvl5 petrify won't affect us, which is sad.
I'd definitely like 100 more. Looks better as a number, and would allow us to get subjobs to level 50, which opens a couple of interesting new options on several jobs.
THF: Evasion Bonus III
WHM: Divine Veil, Divine Benison, MDB III, Clear Mind III, Holy
BLM: MAB III, Elemental Celerity, Freeze (!!!)
BRD: last carol (completing the cycle and giving access to all 8 as subjob, altough lol@BRDsubjob)
SAM: StoreTP III, nuff said
DRG: Super Jump, Accuracy Bonus II, altough with the amount of haste gear people can get nowadays, nobody probably uses /DRG anymore, and it makes me sad because new job traits like the ones already mentioned and stuff like Conserve TP would have made it even better than it was before.
SCH: Clear Mind III, one more Stratagem (!!!), Stona
DNC: Building Flourish
Just looks better to me being 50 on subjob than 49, despite of the possible improvements.
I really hope all jobs can get to 100, and another levelcap quest 99>100 should be implemented as well of course
It's not a common thing in Final Fantasy Games, but THERE HAVE BEEN other FF games where you could reach level 100 instead of 99, so it wouldn't really be a new thing for FFXI.
And the autumn of life has finally come
with the promise of winter thaw.
Level 100 would be ideal. Level is a lot more than a number, it matters drastically especially against harder foes.
As stated above, it would also grant a lot of abilities that would be useful for a number of jobs that have only ever been thought of to be great if only they were available at some point as a sub-job.
While level 99 was the traditional Final Fantasy level cap it's never been a traditional Final Fantasy 11 increase when dealing with level caps, and raises since level 50. The increments in levels have always been a solid 5, never 3. Which if it would have been 3 then 99 would of been understandable level cap.
Final Fantasy 11 has defined it's self as it's own Final Fantasy, and like all other Final Fantasies they do differ and only the lore and certain spells depending on world remain the same.
Level 100 Equipment, and level would certainly be nice on the eyes. A rounded number, that while increasing effectiveness of players against monsters would also still allow certain spells such as the one stated above: Level 5 Petrify to continue being a useful tactic from monsters. It will also allow for the release of stronger monsters that actually challenge players to that degree.
Level 100 in more ways than one, would be a better future for 11 as a whole.
Side Note: I just hope, that once these Neo-Merits are released that they provide more than simply capping and choosing between abilities/traits. I hope that they allow for personal customization to make players unique from one another depending on play style, target monsters and overall usefulness. Rather than a simple collection that ends up being a level 75 repeat for merits in cookie cutter fashion.
Go 100 or go home!
Player
You also need to take into consideration that Ahriman's Level 5 Petrify becomes useless once everyone hits level 99.
Fine with me so long as you block Composure, otherwise the final nail in the coffin will hit RDM.
Last edited by Daniel_Hatcher; 10-01-2011 at 11:32 AM.
Despite popular opinion, I'll go ahead and say I would prefer the level cap to be 100. Barely any logic behind my thinking though, I would prefer <mjob>100/<sjob>50. Just my two cents though.
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