Originally Posted by
Runespider
Abyssea type atma merits, massively boost triple attack/crits/refresh etc.
Just make them require mass amounts of merits to gain.
I honestly hope triple attack and refresh never happen. Triple attack could overpower 2handed weapons, while screwing up multihitter weapons that hit a bunch per round (since double/triple/quadruple attack takes precedence over multihitters). Refresh would permanently screw over Red Mage more then the game already has, while making magic casters much stronger.
Both are traits that, if allowed to be meritable, should be job specific (like Triple Attack on Thief is now).
Criticals are a solid choice however, but they already made the list last time. Looking at the current list of "other" merits, we get a list of a bunch of passive things:
Enmity Increase (+1 per upgrade)
Enmity Decrease (-1 per upgrade)
Critical Hit Rate (+1% per upgrade)
Enemy Critical Hit Rate (-1% per upgrade)
Spell Interruption Rate (-2% per upgrade)
Critical Hit Rate is already on this list. But if we want to think outside the box, there are a few things we can do. A major issue with any list like this however, is not just balancing the choices, but balancing them with each other (unless you can merit all of them).
- A merit category that allows you to get increased bonuses from all your sub jobs.
- A merit category that increases total accuracy (and ignores the cap), up to 5%.
- A merit category that provides a small amount of Subtle Blow.
- A merit category that reduces job ability recasts by a certain percentage (such as 5~10%).
- A merit category that gives 1-5 points of Auto-Regen.
I feel that this list is much more passive, and much less overpowering then stuff like triple attack or refresh.