Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 131

Thread: Third Tier

  1. #111
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    I just wanted to follow-up with a bit more information related to two-hour abilities.

    I believe I mentioned in individual job threads that we would be looking into the revamps of two-hour abilities for some jobs. With that said, we are in fact looking into making adjustments to currently existing two-hour abilities before we implement the new two-hour abilities.

    Please just keep in mind that it will be a bit in the future before either of these things are done, so based on this please continue to give us your feedback.
    (4)
    Devin "Camate" Casadey - Community Team

  2. #112
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Lokithor View Post
    I like all of these suggestions! Only thing I would do would be to increase the effect per merit, especially on the recast. This is a 2 hour ability. You should be able to merit it down to 1 hour at least.
    a full hour off is probably a bit much, but a half hour is reasonable.
    (0)

  3. #113
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Alhanelem View Post
    a full hour off is probably a bit much, but a half hour is reasonable.
    If they give the new 2hrs a variation on shared timers (you can merit either timer down, but firing off one ability resets the recast on the other to max), a combined one hour off both timers sounds fine (you could choose between "one 1hr and one 2hr" or "two 90min", or several other choices assuming 10min/merit).
    (0)

  4. #114
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Heya everyone! We were able to get more information from the dev. team about the merit point cap increase.

    We are looking into the below three types of merit point cap increases:
    1. Increase the amount of merit points you can have at a given time (current is 20)
    2. Increase the category caps (HP/MP to 12, etc.)
    3. Increase other item caps (Enmity + to 5, etc.)

    Hopefully this answers some of your questions. We'll keep you posted when we receive more information. ^_^
    (16)

    Bethany "Rukkirii" Stout - Community Team

  5. #115
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    You can already raise Enmity+ to 5, I thought? Point taken though. You're considering raising:
    1) The number we can store.
    2) The number we can distribute within a category.
    3) The number we can assign to any one stat.

    Please do the first one ASAP if you're going to do the latter two. I've been sitting with capped merits since a week after the last time you expanded the system.
    (0)

  6. #116
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    You can already raise Enmity+ to 5, I thought?
    Quote Originally Posted by Rukkirii View Post
    We are looking into the below three types of merit point cap increases:
    1. Increase the amount of merit points you can have at a given time (current is 20)
    2. Increase the category caps (HP/MP to 12, etc.)
    3. Increase other item caps (Enmity + to 5, etc.)
    I'm guessing they meant current values. Makes sense too, since HP/MP is also 12 currently.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #117
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    wording is weird but she's hot so who cares
    (10)

  8. #118
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Rukkirii View Post
    Heya everyone! We were able to get more information from the dev. team about the merit point cap increase.

    We are looking into the below three types of merit point cap increases:
    1. Increase the amount of merit points you can have at a given time (current is 20)
    2. Increase the category caps (HP/MP to 12, etc.)
    3. Increase other item caps (Enmity + to 5, etc.)

    Hopefully this answers some of your questions. We'll keep you posted when we receive more information. ^_^
    Lets be honest here, the main one people want is more points to spend in the job groups. Second best, allow more in critical hit rate.
    (1)

  9. #119
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I was hoping for some cap raising in the job specific merits. More generic merits is nice but raising the group 1/2 job specific cap by 5 would keep me from wasting exp for more than a few days. As far as generic merits go I would like to be able to cap every weapon available to a job. I have 6 jobs that swing weapons and one that shoots. All 7 of them have stellar gear but only 3 of them have capped merits in their main weapon. That makes me
    (3)
    ↓ Trolling sapling ↓

  10. #120
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I'd love more flexibility in combat skill merits.

    Would love more HP merits too, having more HP than silly MP merit-ers is fun when we get hit for 1500 and i have 1620 hp.
    (2)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast