Originally Posted by
Lumiya
So to make sure I am understanding this correctly... if you do 100 damage, you transfer X enmity, and if you do 1000 damage, you still transfer X enmity? If that is the case, I honestly don't see how this is good at all, at least not for Abyssea. From my personal experience, RNG deals more damage per hit than any other job in the game by about double, so I don't really see how a fixed amount of enmity transfer solves the problems at all. Maybe the wave of the future will be Loxley Bow or back to old school Holy Bolt setups since the additional effect gives no hate?
I don't know, it seems to be alright, but it isn't really that amazing. I would of rather had something that transferred a flat % of enmity, not something that only transfers a insignificant portion of enmity. Sorry for the rant, it is better than nothing.