Just wanted to break away from the mountain of problems and neglect issues RDM is experiencing on a broad scale and just ask SE's Development Team for one very simple request...
Can we please get some assistance with Enhancing Magic Skillups?!?
As it stands, skilling up Enhancing Magic is a glorious waste of time and is the equal to pulling one's own teeth out. Square Enix stepped in once before to help with Magic Skill Gain, and I'm sure they can do it again.
All I'm asking for is a way to make it so we can get skillups from En-Spell Damage, or Spikes Damage along with casting individual spells.
Summoning Skill used to be summoning *ONLY* and SE modified it so that you get skillups from Summoning + Avatar Damage so I know they can make another little tweak for Enhancing
I would like this adjustment because casting against comparable monsters is always much faster for skilling up than casting on one's self or other players. Perfect example being Healing Magic. Healing magic will *eventually* cap by healing one's party but any WHM can tell you it goes soooooooo much faster finding an Undead Monster and casting on that instead Well thats what I want for Enhancing Magic because its usually something that only gets capped for me when I go out and solo for about 12 hours lol (Because we uber-buff when soloing) And between work and life, I log on looking for something fun to do in this game, not go solo something I really dont need because I want skillups lol. Its a simple fix is all Im asking for.
Thank you for taking the time to read this guys and please show support by hitting that "Like" button on the bottom. I don't know if that actually does anything on this site but I figure at the very least if an Idea comes along that gets 20+ Likes someone at SE might get alerted to it or something idk. Probably Not but ey, I can dream right?