Originally Posted by
Camate
I received some feedback from the development team concerning coin drop rates. Since it has only been a couple of days since the version update was implemented and also considering that in there were adjustments to participation numbers as well as new chambers, we would like to make the appropriate decision while monitoring all these things on a wide-scale.
Also, it can be thought that the feeling of there not being a lot of coins is due to the effects of changing the reward distribution method from casting lots to individual treasure chests.
In the case of lotting rewards, the amount was based on the division between the number of participants, so there really isn’t any guarantee that you could obtain a reward even if there were a good amount of them, making it so the chance of you obtaining something would decrease with a higher amount of players participating.
On the other hand, individual treasure chests give one player’s worth of rewards, so it’s possible that the volume feels a bit poor. However, you are guaranteed to obtain these rewards and it is equivalent to the results after lotting. Since we have prepared this on an individual scale, in actuality the total number of rewards have increased. On this basis, the system has been set up so the total amount of coins, as well as the amount gained by a single player, will increase.