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  1. #1
    Player Tetsujin's Avatar
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    Mar 2011
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    Character
    Tetsujin
    World
    Cerberus
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    PUP Lv 99

    Subtle Blow for Magic

    I'm not active on the BLM forum, so I wouldn't know if the discussions been made yet.

    As you know, Magic actions feed TP to a mob, and they feed quite a lot.
    I'm surprised that BLM, RDM, or SCH haven't gotten the equivalent of Subtle Blow but for elemental magic. I think it particularly fits with BLM because Elemental magic is our forte.

    Give it some thought.
    - Tetsujin of Hades.


    edit: favorably, dark magic would either be non-inclusive or an equivalent given to DRK's. The reason for this is that sometimes TP feed is favorable (helping friends with learning Blue magic etc) and Bio is a go to spell for that. Assuming, for some reason, that your sub doesn't give you dia.
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    Last edited by Tetsujin; 09-21-2011 at 11:43 AM.

  2. #2
    Player Gael's Avatar
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    Mar 2011
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    Character
    Gael
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    Bismarck
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    PUP Lv 95
    Quote Originally Posted by Tetsujin View Post
    and they feed quite a lot.
    Since when ?
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  3. #3
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
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    WHM Lv 99
    Quote Originally Posted by Tetsujin View Post
    I'm surprised that BLM, RDM, or SCH haven't gotten the equivalent of Subtle Blow but for elemental magic.
    Actually, Subtle Blow gear works on damaging magic.

    Maybe you mean that spell casters should get Subtle Blow gear (or traits) that activate for magic?

    Quote Originally Posted by Gael View Post
    Since when ?
    When hit by a spell that does direct damage, enemies gain 10 TP. This is why most subtle blow testing is done with Dia or some other damaging spell. This is also why I spam Dia when helping Blue Mages learn magic.
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  4. #4
    Player Gael's Avatar
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    Character
    Gael
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    Bismarck
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    PUP Lv 95
    Cause 10 TP is "quite a lot" for you ? The ratio tp per damages is low for me >_>

    You saw the ratio for a melee ? Mages jobs need anything you want but not subtle blow...
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  5. #5
    Player
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    ^^This is an Awesome Thread^^
    Welcome Too Vandiel!
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  6. #6
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
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    MNK Lv 12
    No.

    No.

    No.

    No.
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  7. #7
    Player Tetsujin's Avatar
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    Tetsujin
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    Cerberus
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    PUP Lv 99
    A mid level job trait is what I had in mind. And yeah, 10 TP is definitely a lot per action. It's not something BLM exactly "needs" but it would be very useful, I'm surprised it's being met with such negativity.
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  8. #8
    Player Tetsujin's Avatar
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    Tetsujin
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    Cerberus
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    I also don't see how enemies gaining less TP from our actions is a bad thing..
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  9. #9
    Player Economizer's Avatar
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    Character
    Thelaughingman
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    Valefor
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    WHM Lv 99
    Quote Originally Posted by Tetsujin View Post
    A mid level job trait is what I had in mind.
    I don't know about a job trait (maybe, who knows), but since gear and such affects it, there are ways to reduce the TP feed. The easiest way is to get someone to cast something on you that gives large amounts of subtle blow, such as Auspice (10%), or Monk's Roll (4-50%). Since Black Mage tends to lack gear that actually gives this stat, or has to sacrifice magic power for it, these are probably the best way to do it.
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  10. #10
    Player Mirage's Avatar
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    Quote Originally Posted by Tetsujin View Post
    A mid level job trait is what I had in mind. And yeah, 10 TP is definitely a lot per action. It's not something BLM exactly "needs" but it would be very useful, I'm surprised it's being met with such negativity.
    Not really, you have to take into consideration how much damage is dealt per TP you feed. You could probably nuke something 10-20 times without feeding a mob more TP than one TP phase of a thief (depending a bit on how much subtle blow gear the thief wears).

    It's not that less tp gain from black mages is a bad thing, it's that is isn't really needed, and also isn't exactly a problem.

    Doing some quick and probably slightly inaccurate maths, let's do ten nukes outside of abyssea. That's something around idk, 20-30k damage if you're a pretty good mage? You've now fed 100 tp to the mob. without subtle blow gear/job traits from subjobs, a thf will feed 100 tp to a mob after approximately 10-15 dagger hits, that's 5-7.5 attack rounds (excluding multihit procs). In this time, it has probably done somewhere between 750-1200 damage in the TP phase, and used a WS that dealt somewhere around 2-3000 damage.

    So there you have it, 100 TP and 20-30k damage, vs 100 TP and 4-5k damage.

    Again, I know these numbers are "technically" sort of pulled out of my ass, but I don't think they are unrealistic compared to actual numbers. If someone has got more precise data, please post them instead.

    -edit-
    typo somewhere up there
    (0)
    Last edited by Mirage; 09-22-2011 at 06:00 PM.

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