Or, god forbid, you are trying to accomplish something WITH these folks. Now, i personally haven't had many dealings with friends who want to play ass-backwards, but i know it's out there. Alot.
The simple math backs up the frothing-at-the-mouth, and sure SE COULD make throwing (and guns, which was the original topic) comparative to just swinging katanas, but as Wish said they would have to totally break it just to appease a few folks, which is something they will never do. I really don't find it difficult to understand at all. Katana's cause more damage, and you recieve more tp per round to deal....more damage. The math is obvious and simple. What I do find difficult to understand is how people attach themselves to an impossible dream that will never be implemented properly and defend it to the death. I'm all for thinking outside the box, and coming up with new ways to play a job....that's how Nin-tanking started, but when the new way is junk....let it be.
My argument, as has been from the start, is SE should be focusing on something useful. I can't stress that enough. We only get a few merit categories, and having them wasted to add a buff or two for a USELESS ability is ridiculous. SE's skeleton crew dev team shouldn't be wasting any time on it, especially the effort it would take to make the useless stuff useful.