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  1. #11
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Ok lets fix all the jobs so they can use all weapons. Then limit the weapon skill they can do with them. Remember pup used to have better h2h skills, then they nerfed it and made all the other weapons better. Nothing wrong with war getting what they want just nerf the skills they can do with it. Soon put a stop to all this nonsense.
    (0)

  2. #12
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Dirtyfinger View Post
    So let me get this right; You want WAR to additionally have native Great Katana & Katana skill so the day you ever decide to level either of them you already have an advantage by having capped skills to a point? With that logic then it should be spread across board of all jobs.
    War has always been the gateway job to other DD types, and a perfered sub for getting extra damage. Skilling up on war before you move on too drk or drg or any other job war has native skills too is a advantage too the job.
    (1)
    Last edited by tyrantsyn; 09-17-2011 at 11:04 PM.

  3. #13
    Player Dirtyfinger's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    I can assure you that this won't happen.
    (0)
    There is more to FFXI than Abyssea.

  4. #14
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I assure you there's nothing gain if you don't put it out there and at least suggest it. Which is what these forums are for. War has the follow
    B+ in Great sword and Scythe
    B in Staff and sword
    B- in Pole arm, Club and Dagger
    D in H2H, Archery, Marksmanship and Throwing
    It doesn't break any of these jobs that have a A+ skill in them. If allowing war access to a "C" skill rating in Katana and G.Katana breaks sam and nin in theirs?! I don't know what to say. The absolute worst thing I can see coming out of a thing like this is having a real nice Katana or G. Katana with war/nin/sam on it driving the value sky high due to demand.

    War's don't have a lot to bicker about these days, so if you feel you need to pick this apart go for it. Or give context to why it's such a bad idea. Just don't yell bad idea. If you support it, do the same. Thanx Kingfury for chiming in. I appreciate your input.
    (3)

  5. #15
    Player Dirtyfinger's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    I can appreciate that this is a forum and suggestions are what it's for, but it just doesn't seem necessary to give the job that already has the most native combat skills the rest of them.

    I'm not prepared to bicker over it, I already have my opinion on what SE's answer would be.
    (0)
    There is more to FFXI than Abyssea.

  6. #16
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    I am always up for something different. Polearm was a nice suprise on war when bird camps was popular, but I don't see how Katana or Great Katana can offer any benefits. However, If this option is open to us in the future, it will be interesting to see what We can do.
    (0)
    Last edited by Glacont; 09-18-2011 at 01:54 PM.

  7. #17
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    What's the point of this? Just to proc easier? I don't mind that really but other than procs there is no point.

    Giving NIN Scythe and GS is probably more beneficial anyway, as WAR can't solo for shit
    (0)

  8. #18
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    What's the point of this? Just to proc easier? I don't mind that really but other than procs there is no point.

    Giving NIN Scythe and GS is probably more beneficial anyway, as WAR can't solo for shit
    Give them a competent WHM and they can duo most anything.
    (0)

  9. #19
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    Give them a competent WHM and they can duo most anything.
    duo =/= solo
    (0)

  10. #20
    Player Kihrre's Avatar
    Join Date
    Jun 2011
    Posts
    26
    Character
    Kihrre
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by hiko View Post
    simply because it would give war all red procs (not that they wont be able to get em by 99 with gear and merit)
    Crunching the numbers.. looks like it can be done with WAR/NIN @ lv.99:

    For GK you'll need extra 36 skill to reach "Tachi: Koki" so...
    - Merits [+16 max.]
    - Bushinomimi [+5]
    - Kengo Hachimaki (or Fazheluo Helm) [+5 or +6]
    - Moepapa Annulet [+5]
    - Justice Torque [+7]
    - Any event GK (e.g. Lotus katana, Shinai, etc)

    For Katana you'll need extra 25 skill to reach "Blade:Ei", so...
    - Merits [+16 max]
    - Kanja Hachimaki [+5]
    - Tjukurrpa Ring [+5]
    - Hope Torque [+7] (not needed if capped merits)
    - Trainee Burin
    (0)

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