I just want more, or higher tiers, or both, Enfeebling and Enhancing Magic so that I have a more worthwhile role in an alliance setting against hard enemies. I really want them to buff the mage side of the job. Melee is fun and all, but I dont see the use for it against things that actually matter, things you would take a full alliance to. I'd welcome getting all the sword WSs and a better range of WS gear of course, but Melee for me is just be for fun. I see no place for melee on tough endgame mobs, nor do I want to try and wedge myself into a melee role there, I feel I'd be more worthwhile leaving the melee do dedicated melees whilst I take out my staves and support from the rear. I'm content doing melee stuff in other areas of the game.
But in full on alliance difficult HNM fights, I dont feel like I play as big a role as I could. And that's what I'd like to see changed. As mentioned a hundred times, making merit spells obtainable from scrolls and the merits affect potency would be welcome. These are the sorts of spells I'd like to see added:
Aquaviel II (Target castable Aquaviel, similar to Phalanx II)
Stoneskin II (Increased cast time/recast/more damage absorbed)
A Spell negating/reducing damage from severe attacks like Brd and Nin get.
Dispelga (Doesn't have to dispel everything, maybe at max 2 or 3 buffs, but wouldn't get eaten by utsusemi shadow)
Debuff spells that inflict statuses such as Inhibit TP, Plague or Amnesia (Plague doesn't need to be strong, and amnesia could be inaccurate with short duration).
Debuffs that inflict statuses like Attack Down, Defence Down, Magic Attack Down, Magic Defence Down, Evasion Down, Magic Evasion Down that aren't linked to other properties such as DoT or -movement.
Some of those sorts of things and I'd be happy with Rdm's mage side.