Again maybe utilize Composure for part of that, maybe raise the cap of enhancing while under composure to A- or even...A+
?! Could be done via a trait, merit, or a piece of gear that "Enhances" composure rather than augments it. Though i would strongly rather see it in trait/native/merit form as to not tie me to a piece of gear.
Interesting thought, would also mean we'd have more potent Protect and Shell spells as well? That would be pretty cool and would go along with that broken line of turning mere mortals into demi gods. Of course this would mean were better at something than another job and we all know how SE hates that idea when it comes to rdm.
Definitely make Composure raise it to A status, or possible just a +20 (the difference between B+ and A+) to enhancing magic?
I'm all for making more things related to Enhancing Magic. It's one of the few area's that we really excel in (self buffs). I've said it before, SE could do SOOOO much with RDM by utilizing self-cast buffs that alter our stats and job performance.
While I see no problem with White Mages using Light Arts to boost to B+ rank, I definitely agree that Red Mage should get a boost with Composure, since this would be another melee/buffing boost with Composure. I don't like the thought of it boosting up in ranks, but I do like a straight buff. Even more impressive then a straight buff (like +20 to +30) would be either a level adjusted buff (like +1 skill per two levels) or a gear multiplier (like 1.5x skill on gear and merits you have).
Composure is definitely something setup to boost melee (with the accuracy boost, and less time spend casting buffs) and enhancing (with the duration buff), so boosting Enhancing Magic with it just makes sense.
I actually wouldn't mind if a T3 Composure merit upped all combat and magic skills by +5 per level, assuming they stick with the 5 levels per selection deal.
Anyway, the Enhancing skill "difference" between RDM and WHM doesn't bother me all that much. Rather, it's how we're tied to an entire gear set just to make some of our buffs stand out more, and solely in duration. I know I've argued against Haste II as a spell because it'd basically solidify the buffbot role, but I'm not against some kind of melee integration that'd somehow boost our current Haste spell. Some would assuredly whine the backline should be able to do it, but part of the melee dilemma is there's little incentive to do so.
It's been a while so I thought i'd offer some thing new to discuss here.
What do you guys think of a piece of gear that would augment chainspell? Perhaps something that would increase the duration, super charge our refresh, or even cutt mp cost in half while casting? This idea my work better as a new merit category, but you would think after 99 level's maybe we could get a upgrade or some type of improvement. Since i went off topic a bit forgive me. Just didn't feel the need to start a new thread.
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