AF1 gear NPC givers and quested WS mix ups, please fix!
We all know that with Abyssea, xp is as abundant as water. With this, I've been able to level jobs that before I never would have bothered with. After attaining the levels on said jobs, I go back thru and acquire the af1 or af2 that is still relevant for the job in todays Vanadiel of 90+. However, Ive run into a few snags and I'd like to point these out to the development team as I feel they are quite a hinderance in that they are forcing me to engage in content in which I may or may not wish to do (af1) just to get to the weapon skill quest given by the same NPC.
About two months ago, I leveled ninja and when I went to get the weapon skill quest from the NPC i was given the first of many af1 quests for that job and NPC. Now for ninja, absolutely none of the af1 is needed in today's 90+ so I'm pretty miffed about having to do them all just to flag the weapon skill quest, just to process weakness in Abyssea (and also for my own satisfaction of knowing I have all quested weapon skills). Yea the body af1 is ok, but theres much better options available to me (like the af3+2 body for starters). Now this is not like the af1 thf boots or anything remotely close.
Yesterday, I went to get the weapon skill for monk. Same thing, forced me to flag af1 monk weapon quest. Now some af1 gear is always going to be needed and I dont mind doing the monk because I will macro a few af1 pieces for chakra build, etc. But, I guess the problem for me most, besides content I may/may not need, yet forced to do in order to quest what I want to quest, is the face that I can't start on the weapon skill quest until after I've completed the majority of the af1 quests for that job.
I wouldn't say anything if all jobs where like this, but that's not the case. I believe when the weapons skill quests where made, people always needed or got the af1 before they qualified for the weapons skill quest. So, it made sense back when to use the same NPC for af1 and weapon skill quest for those jobs that have a monopoly on said weapon skills. However, today is different AND not every weapons skill quest is like this so in the interest of fairness I propose this being changed. I offer two simple solutions, and I am open to any decent suggests.
1. Like the BCNM orb NPC in Port Jueno and his long lost and now re-united brother, add another NPC right next to the af1 quest giver and have his purpose as strictly weapon skill quest. This way if the player meets the requirement, than they can flag that quest reguardless of af1 completion. This seems best because not all jobs have the same NPC for af1 and weapon skills.
2. Ok. Just have the NPC prioritize quests between af1 and weapon skill quests by allowing players to flag the weapon skill quest first (if they meet the requirements) and af1 second.
The way it stands now I can't flag the weapon skill quests without fully completing the af quests for those jobs. Thats two jobs I've mentioned, I'm not sure if there are others but I'm guessing when I get around to finishing Sam I'm going to be up the same river again. I've currently completed more than half the quested weapon skills but these last 2+ are just being a pain. <please assist> <thank you>
P.S. katana on 90 nin is skilled at 300+ and so is my mnk's h2h.