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  1. #11
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    For that matter, pollen should be a targetable spell as well. I mean... is that game breaking?
    (2)

  2. #12
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Sekundes View Post
    For that matter, pollen should be a targetable spell as well. I mean... is that game breaking?
    Pollen + Quick magic ftw
    (1)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  3. #13
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Varchesis View Post
    Pollen + Quick magic ftw
    Mostly for low level content but decidedly useful for waking others provided it had decent range. I just hate wasting either over 100 mp or setting an additional cure spell to do it.
    (3)

  4. #14
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Frost View Post
    I liked hiding behind the inability to cure others, less work for me.. But even I agree this should be done... It just makes sense.
    I will say this though, not being able to cure outside of party often gets me placed in the tank party. With that, I really have only 2 people I have to focus on, besides myself, for healing: the Tank and the main Healer. So, I have mixed feelings on it. I don't want to suddenly become the default healer or have to heal all the MP sponges outside the party continuously. In some of the tougher fights, just keeping the WHM and Tank alive was a serious drain on MP. On the flip side, there are crisis times when being able to throw an outside cure is advantageous. Just don't want to hear a bunch of whining because I focused on WHM and Tank, plus myself, because I generated so much hate keeping those two alive.
    (1)
    Last edited by Randwolf; 03-22-2011 at 10:10 AM.
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  5. #15
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Sekundes View Post
    Mostly for low level content but decidedly useful for waking others provided it had decent range. I just hate wasting either over 100 mp or setting an additional cure spell to do it.
    Affirmative. I've found Magic Fruit far more useful than Plenilune lately but I usually /RDM so Cure I is always available.
    Yeah, Pollen for low lvl alliance might be useful for something... eco-warrior?
    which I still need for windurst.... /fume
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  6. #16
    Player Frost's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Phraust
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I meant my comment as a more tongue in cheek jab. But in all honesty, I got enough to do on Blu to worry about curing other people.

    To me Blu is one of those jobs that really can be anything, but if you start to try and do everything, you end up just being dead weight. To me, while blu CAN cure, there's other jobs that do it a lot better. Blu's other strengths are just better supported over all. THe best comparison (from my narrow minded point of view) "Blu healer" = "Melee Rdm" I.E. Just because you can... doesn't mean you should...

    But I still fully support the idea we should be able to cure others, considering we already can... but for some reason just cause they're not in our party they're invisible or something? C'mon...
    (1)

  7. #17
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Rambus of bismarck approves of the OP
    (3)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #18
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    I vote yes as well.
    (2)

  9. #19
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Dear god yes.

    Then I can finally show those f****** PLD's who's really number one in Walk of Echoes.

    Why wasn't this done at the same time as DNC's update?

    Well maybe 90~95 will give us a Cure V potency spell that can go to alliance?!
    (1)

  10. #20
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    And lower diffusion to a 3min timer.
    (0)

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