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  1. #1
    Player Treb's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Trebx
    World
    Shiva
    Main Class
    BLM Lv 90

    Manafont adjustment idea

    Would like to see something added to manafont like maybe increased magic attack while in effect or magic accuracy. My friend was trying out scholar and black mage in the test server and was telling me that scholar was doing comparable damage and sometimes more because of their abilities. If not manafont, then maybe a new ability where we can increase our damage temporarily.
    (1)

  2. #2
    Player Shadotter's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    170
    ^this while manafont is nice for when I run outta mp with no quick option to restore, maybe something to give it more of a panic button effect. like maybe faster casting or a damage update, or maybe just making it so you don't get resisted.
    (0)

  3. #3
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    I don't know, BLMS biggest issue is the cost of some spells, (obviously) the fact that manafont not only makes every spell cost 0 but even elimiates spell intterupting makes it do it's job well. i can't say i have any complaints for it.
    (0)

  4. #4
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    I like manafont as is, but I certainly wouldn't complain if they added magic attack bonuses to it or something lol
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Didn't they already say they were adding a JA that increases DMG for the next spell.
    (0)

  6. #6
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Quote Originally Posted by Daniel_Hatcher View Post
    Didn't they already say they were adding a JA that increases DMG for the next spell.
    They said they are looking into the idea... not that they were 100% going to do it.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Fair enough.
    (0)

  8. #8
    Player Treb's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Trebx
    World
    Shiva
    Main Class
    BLM Lv 90
    I thought they said they were gonna add an ability to make the next spell cost no mp. I rather have an ability that increases MAB for the next spell. But not complaining because a no mp cost ability is kinda nice.
    (0)

  9. #9
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Maybe SE plans on making spells that cost 10000 MP to cast?
    (0)

  10. #10
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Manawell is the spell that will make next spell cost 0..but seriously, it isn't like BLM has problems doing damage, if ANYTHING be added to manafont i would want it to be - enimity (for outside use) or - damage taken similar to manawall BLMs have the defense of a wet peice of paper, you can never have to much -PDT
    (0)

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