Well with 90-95 adjustments almost cemented, except with possible adjustments to Scarlet Delirium(hopefully), we dark knights are looking at the final chance to get what want from SE.
Post what job ability, trait or spell would you like to see added. For me I'd like to see the following:
Job Abilities:
Darkness- This ability has been seen in several final fantasy titles and could be implemented in many ways, my version would be sorta of a combination of the concept of Scarlet Delirium and Sublimation. Upon activating the ability you would be given up to 1 minute to accumulate damage taken, use the ability a second time consumes 20% of your total MP and directs the total amount of damage taken into a single instant dark based attack. If the Devs feel particularly giving, have it inflict double blind(blind plus flash effect) as an added effect.
Unholy Sacrifice- Consumes 1/3rd of your total max HP to do triple the damage of non-elemental damage to the target. Be wary of your remaining HP when using this or it could cost you your life, no exp loss tho
Dark Covenant- Stance type ability, Doubles magic attack power but halves defense.
Spells:
Black Sky- In FFX-2 Dark Knights can learn the spell Black Sky, which deals ten random hits to all enemies,it uses similar animation to the Meteor spell.
Demi- In previous final fantasy titles Demi traditionally took a set percentage of HP from it's target, however in FFXI I'd like to see it as instant cast dark based spell similar to Holy with the added effect of gravity.
Spirit Drain- Drains target of HP and converts it to MP
Ultima- A spell shared with BLM. Non-Elemental, slightly long cast, high damage spell. Damage based off dark magic skill.
Job Traits:
Dark Celerity- Dark magic casting times and recast times are reduced.
Counter Tackle- Random chance to counter-attack after taking damage, monster must be in striking distance
Magical Attack Bonus I- Improves power of magic spells.