Beginning at level 10, Judgemasters gain a series of Judgments that cost Judgment Points to activate.
(See Judgments List post)
Job Ability: Declare Penalty
Level 10
Duration: 5min
Recast: 2min
Using a Yellow Card, declare a ruling on the field of battle to change the required strategies. These penalties are able to be avoided if the participants follow the ruling. Those who break the penalty rulings will be found worthy of adverse judgment.
(See Penalty List post)
Job Ability: Declare Approval
Level 10
Duration: 5min
Recast: 2min
Declaring a certain set of actions to be approved encourages battle participants to use strategies involving those actions. When participants do so, those actions grant Judgment Points to the Judge. Participants who have gained the approval of a Judge are granted additional bonuses as an incentive. Continuing to perform "Approved" actions can result in the "Advantage" status.
(See Approval List post)
Job Ability: Declare Prohibition
Level 30
Duration: 2min
Recast: 5min
Using a Red Card, the Judge can declare certain actions illegal, preventing their use entirely.
Notorious monsters may partially resist this effect, treating it like selective paralysis.
(See Prohibition List post)
Job Ability: Penalty Box
Level 20
Duration: about 5 to 20 seconds (varies, can be resisted or "critical" for longer duration)
Recast: 2min
The target is inflicted with the "Terror" status for a short period of time.
* Target must first be under the "penalized" effect caused by a Yellow Card, otherwise the ability will "miss."
* This effect can also trigger automatically if someone under the effect of "penalized" continues to perform actions that are penalized.
* The automatic version usually only lasts as long as a weaponskill's version of stun - less than a second, but enough to interrupt spellcasting or enemy TP moves.
Job Ability: Advantage
Level 20
Duration: 30 seconds
Recast: 2min
The target is buffed with the "Advantage" status which gives them a slight advantage in almost everything they do. When an action has a chance to fail or a spell is resisted, they get a second chance at success before the game finalizes the outcome. (Perhaps best described as 100% Zanshin for all actions that can miss or be resisted)
* Non-self targets must first be in the "Approved" status caused by a White Card effect, otherwise the ability will "miss."
* Judges can target themselves with "Approved" without having first attained the status by a white card effect.
* This effect can also trigger automatically if someone under the effect of "approved" continues to perform actions that are approved.
* The automatic version only lasts until its effect is used one time, or 10 seconds, whichever comes first.
Job Ability: Judge Sword
Level 25
Duration: 1min
Recast: 3min
While this is in effect, every time the Judgemaster strikes an enemy, they have a chance to obtain a Judgment Point.
* If your target is "Penalized," your attacks do 25% more damage to them and you are more likely to hit them.
Job Ability: Judge's Permission
Level 30
Duration: Instant
Recast: 1min
Use a Permission card to nullify one enemy Judge's Red Card effect.
* Requires Blue "Permission" Cards.
* Can fail to remove the Red Card Prohibition. (level check against enemy Judge, and maybe some other factors)
Job Ability: Abate
Level 40
Duration: 2min
Recast: 5min
Stops enemy Judges from using any Cards for a period of time.
Job Ability: Yellow Clip
Level 50
Duration: Instant
Recast: 2min
Removes the "Penalized" status from selected alliance member.
Job Ability: Substitution
Level 70
Duration: Instant
Recast: 10min
Target: Entire Party
Resets the recast of all "pet creating" or "alternate target creating" abilities currently in cooldown.
* Dragoon: Call Wyvern
* Puppetmaster: Activate, Deux Ex Automata
* Beastmaster: Call Jugpet, Charm, Snarl
* Summoner: all "Summon magic" recasts
* Engineer: certain Damage and Protection Constructs
* Ninja: Utsusemi: Ichi, Utsusemi: Ni (they fit the pattern, conceptually)
* Paladin: Cover
* Any "Blink" spells. (Including blue magic)
Job Ability: Judge, Jury, Executioner
Level 90
Duration: 1 Minute
Recast: 10min
Target: Entire Party
While this effect is active, all party members gain the "Judge Sword" bonuses against penalized enemies:
* 25% bonus damage
* Extra accuracy
* Plus Increased double attack rate and critical hit rate (unique to this ability, not related to Judge Sword).
Law Book
This is the Judgemaster's "Thrown Weapon specialization". They use either Law Books (or maybe Gavels) to produce effects geared toward the "Court Judge" aspect of the job (rather than the "Sports Referee Judge"):
> Guilty
> Contempt
> Overruled
(ammo - Law Book)
Guilty: Judging an enemy to be guilty, you "throw the book at them." Deals damage based on how strong of a penalty effect is currently active on the target.
(ammo - Law Book)
Contempt: For repeated violations against the Judge, find them in contempt. Terror effect. (lasts longer depending on the strength of their "Penalized" status; misses when the enemy is not penalized.)
(ammo - Law Book)
Overruled: Prevent the use of the ability or spell currently being readied by the enemy. Similar to stun, but stops that specific ability or spell from being used for a period of time after being blocked.
2 Hour Ability: Final Order (it's a legal term, to help with translation: an order of a court or quasi-judicial tribunal which leaves nothing further to be determined or accomplished in that forum except execution of the judgment and from which an appeal will lie)
Duration: 45 seconds
Allows the use of Judgments without spending Judgment Points for the duration.
* This may be accompanied by a reduction in recast timers for Judgments.
* The Judgemaster's current stock of Judgment Points will not be consumed for the duration.
* The Judgemaster does not need to have any Judgment points at all (they are not simply protected from consumption).