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  1. #31
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Here is my test on level 95 vere ODD rate @ 100% TP

    setup : normal TP gear except that I don't use KA shoes (used usukane instead)
    target : Brittle rock in assault
    method : I get a little under 100 tp then stay engaged until I reach 100 tp thanks to my regain earring. Then I disengage et reengage using WS right away.

    result :
    3: 8
    4: 45
    5: 24
    6: 16
    +^ 7: 361
    8: 106
    9: 122
    10: 101
    11: 17
    14: 45
    15: 12
    16: 3
    17: 5
    18: 15
    19: 10
    20: 12
    Melee Crits
    7: 5
    8: 6
    9: 4
    10: 2
    13: 16
    14: 19
    + 15: 26
    ^ 16: 25
    + 17: 26
    18: 21
    19: 9
    20: 10
    Weaponskills
    Victory Smite
    58: 1
    61: 1
    62: 1
    64: 3
    65: 2
    67: 1
    68: 1
    69: 1
    70: 2
    +^ 71: 4
    72: 1
    77: 1
    78: 2
    80: 1
    83: 2
    85: 1
    89: 1
    90: 1
    93: 1
    109: 1
    Under 5 you get kicks only, 6 can be kick or punch. Their number is marginal though so I don't care. ODD doesn't proc on kicks either (as can be checked on the parse, as 12 doesn't exist). There is a gap : 12and 13 never occur, this means that melee hits cap at 11 and ODD range from 14 to 20.

    The odd rate is therefore

    (45+12+3+5+15+10+12)/(16+361+106+122+101+17.0)=.1410788382

    Due to the sample size of 723 the confident interval is +/- 2.5% so make it 15% ODD rate at exactly 100% TP. From this test you can assume the ODD rate was not increased.
    (0)

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  2. #32
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I've got a similar test on Brittle rocks for Spharai 95's triple proc rate, with a better confident interval (3000 melee rounds) with 12.4% +/-1.2% triple proc rate on your main fist. Need around 20k melee rounds to narrow the CI to +/- 0.5% so I'm still working on it. At least with spharai (D48), the max kick is 6 dmg while the lowest fist is 7 so there is no overlap.
    (0)

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