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  1. #31
    Player KayRagnarok's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Kay
    World
    Ragnarok
    Main Class
    BLM Lv 90
    I completely agree that the duration of "Barrier Tusk" should be revised in order to promote agility to the combat style, and then making the main combat mechanics more fun and a little less tedious...

    And For "Thunderbolt" and "Harden Shell", I think the main problem is that both of them share a recast of 5 minutes, wich is the recast time of the hability that allows you to use them. So using only one of those spells every 5 minutes makes me think that people is going to discriminate one in favor of the other, most of the time. I cannot imagine, when we'll get 5 or more NM spells, sharing a recast of 5 minutes... there will be lot of those spells (hard to get, i asume) that we'll almost never use.

    In the other hand the rest of spells are pretty well balanced, so i think overall it's not a bad update at all. Some things have to be revised, but some others are well thought!

    Nice work. Best regards!
    (1)

  2. #32
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    spoiler!!



    Dark Orb makes Counter JT. Idk if it upgrades you to Counter2, would have to test to find out. (they said we do get counter2 but idk if you need 4 spells or if 3work).

    Heavy Strike does more dmg with Loki's Kaftan then with Magus Jubbah. consistant 19-2300 dmg at 451 blu skill. 436 skill with loki's was always 21-2600 dmg. tested on Mandy's in Altepa with RR, SS, and a atma from bastok or sandy with crit dmg+. using Efflux once i did 4100 dmg. using CA with 100tp i did 4500 dmg ^^ didnt notice any big difference when swapping Str gear for Dex gear. using Symbios Gloves to put me at 455 blu skill gave me less dmg with Heavy strike, Quad Cont, etc. Quad Cont. seems to do higher dmg then Heavy strike on these mobs, just 100-300more. Still low mp cost puts heavy strike up high ^^ couldnt get it or Sudden Lunge to SC with CDC.

    last note Sudden Lunge and Heavy Strike are somewhere in between Quad Cont and Benthic Typhoons Accuracy range IMO. Sudden lunge isnt a very consistent duration (first was working amazingly, later duration seemed to suck). Head butt is still what i'll count on to stop aga's.
    (0)

  3. #33
    Player Sharnak's Avatar
    Join Date
    Mar 2011
    Location
    Nontaburi, Thailand
    Posts
    107
    Character
    Sharnak
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Defiledsickness View Post
    spoiler!!
    last note Sudden Lunge and Heavy Strike are somewhere in between Quad Cont and Benthic Typhoons Accuracy range IMO. Sudden lunge isnt a very consistent duration (first was working amazingly, later duration seemed to suck). Head butt is still what i'll count on to stop aga's.
    Actually i feel that Sudden Lunge "Seem" like have a bit more acc than Head Butt. if need to stun something bad i feel like to use Sudden Lunge more, also stun effect is less resist but i still do little sample so can't say much.
    (0)

  4. #34
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    idk i fought one mandy and it seemed awesome. but then every other mandy i fought after that the acc seemed horrible. maybe i'll try adding some mod gear into my normal setup to see if that helps a bit. or maybe its time to build a M.Acc sword :P

    i think outside abyssea the new spells will be very different as well. havent thought of what to try fighting outside yet tho.
    (0)

  5. #35
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Based on feedback and Test Server results, some adjustments have been made to blue mage spells.
    • Lowered accuracy of Heavy Strike
    • The amount of MP consumed for Dark Orb has been reduced about 20%
    For balance purposes, the intention is for Heavy Strike to be very powerful, but with a higher chance to miss. Dark Orb was adjusted to balance cost performance in comparison to other Blue Magic.

    Please try these out on the Test Server and provide feedback.

    This is a follow-up to the previous post about Sudden Lunge.

    We will work on fixing skillchain not showing up visually and in the logs, when Sudden Lunge produces a skillchain. (This is just a visual bug, and the effects of skill chain are actually triggered.)
    (3)
    Matt "Bayohne" Hilton - Community Team

  6. #36
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Bayohne View Post
    Based on feedback and Test Server results, some adjustments have been made to blue mage spells.
    • Lowered accuracy of Heavy Strike
    • The amount of MP consumed for Dark Orb has been reduced about 20%
    For balance purposes, the intention is for Heavy Strike to be very powerful, but with a higher chance to miss. Dark Orb was adjusted to balance cost performance in comparison to other Blue Magic.

    Please try these out on the Test Server and provide feedback.

    This is a follow-up to the previous post about Sudden Lunge.

    We will work on fixing skillchain not showing up visually and in the logs, when Sudden Lunge produces a skillchain. (This is just a visual bug, and the effects of skill chain are actually triggered.)
    Seriously one good spell for HNMs and you needed to destroy it.
    (5)

  7. #37
    Player
    Join Date
    Aug 2011
    Posts
    35
    Well, there's always sushi. On HNM you probably aren't meleeing anyway, so the loss of attack isn't that bad?
    (0)

  8. #38
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Foldypaws View Post
    Well, there's always sushi. On HNM you probably aren't meleeing anyway, so the loss of attack isn't that bad?
    How you know they havent reduced accuracy cap for this spall or addect % chance of whiffing? Benthic seems to be like that with it's whiffing even on EP mobs with accuracy probably hundred+ above the cap.
    (2)

  9. #39
    Player
    Join Date
    Aug 2011
    Posts
    35
    Quote Originally Posted by Atoreis View Post
    How you know they havent reduced accuracy cap for this spall or addect % chance of whiffing? Benthic seems to be like that with it's whiffing even on EP mobs with accuracy probably hundred+ above the cap.
    I don't, but how do you know they did? I mean, maybe it's "destroyed", maybe it's not. It seems a bit premature to automatically assume it is without any testing.
    (0)

  10. #40
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    at the moment it is already barely more accurate then typhoon. expect it to be the same (hopefully not lower) acc as typhoon. and what would improve this type of spell acc? m.acc or phsyical acc? or is it all luck?

    its a great spell as is, gimping it is going to be painful :P
    (0)

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