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  1. #21
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Yeah from what i have seen we got a good update, was a tad disappointed with getting 10 spells including the hnm ones.

    Was expecting 10 spells + 3 HNM (ground king) spells when i first saw the dat mines, but still its all good.

    What about the ice looking spell? having trouble getting onto the test server so cant found out about it :/

    Another think i wanna know is are there extra merits and if so what in?

    Thanks, unless i can get on and find out myself later, in which case i will post what i find
    (0)

  2. #22
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    At this time there are no additional merits available on the test server. I have seen that on the ToM moogles there are additional trial paths in the works, but currently no details on what they are. I forgot to check if they had the new limit break quest available, but I'll check in a little bit when I log on. Currently the way they have it you just talk to a moogle and set your level to 95 with all capped skills. Same for getting merit points if you decide to amend what you normally have.
    (0)

  3. #23
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    ah cool, saves everyone having to grind i guess.

    so that spell i saw appears to be Frozen Mist from Ruszor's

    Frozen Mist: - AoE Ice damage and Dispel. Additional Effect: Frozen. Envelopes its user in an icy mist which repells all melee attacks, granting them a physical shield effect until the mist dissipates.

    Anyone learnt this yet?

    Wonder what the blu version is like.
    (0)

  4. #24
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    It isn't in the game. The only spells that have been added are the ones that I've posted about on various other websites, and now this one:

    Heavy Strike: Damage varies with TP.
    92BLU
    STR+2
    32MP
    Type: Physical
    Element: N/A
    2 Set Points

    Casting Time: 1 second
    Recast Time: 30 seconds

    Notes: 2.25fTP 75%STR Autocrit

    Sudden Lunge: Damage varies with TP. Additional effect: "Stun."
    95BLU
    HP-5 MP-5 DEX +1 AGI +1
    18MP
    Type: Physical
    Element: N/A
    4 Set Points

    Casting Time: 1 second
    Recast Time: 12 seconds

    Notes: 1.0 fTP 50% STR 50% AGI

    Does not reduce caster's HP.

    White Wind: Restores HP of all party members within the area of effect.
    94BLU
    HP+5 AGI +1
    145MP
    Type: Magical
    Element: Wind
    5 Set Points

    Casting Time: 7 seconds
    Recast Time: 20 seconds

    Notes: floor(HP/7)*2, also augmented by cure potency

    Barrier Tusk: Reduces the amount of damage you take.
    91BLU
    HP+15 MP-15 VIT +3
    41MP
    Type: Magical
    Element: Earth
    3 Set Points

    Casting Time: 6 seconds
    Duration: 60 seconds
    Recast Time: 60 seconds

    Notes: Reduces damage taken by 15%, calculated after PDT and MDT gear. (Multiplicative)

    Water Bomb: Deals water damage to enemies within area of effect. Additional effect: Silence.
    92BLU
    MP +20 INT+4 MND+2 STR-3 VIT-3
    67MP
    Type: Magical
    Element: Water
    2 Set Points

    Casting Time: 3 seconds
    Recast Time: 32 seconds

    Notes: dINT*1.5, 20% INT 10% MND, 2fTP
    The silence effect lasts for 60 seconds.

    Mortal Ray: Inflicts Doom upon an enemy.
    91BLU
    STR +2 MND +2
    267MP
    Type: Magical
    Element: Darkness
    4 Set Points

    Casting Time: 8 seconds
    Recast Time: 2 minutes 30 seconds

    Notes: Gaze attack with low accuracy, the doom effect appears to take 60 seconds to kill the target and will wear off if you venture too far from the foe that is inflicted.

    Dark Orb: Deals dark elemental damage to an enemy.
    93BLU
    AGI+2 MND+2
    153MP
    Type: Magical
    Element: Darkness
    3 Set Points

    Casting Time: 9 seconds
    Recast Time: 1 minute 12 seconds

    Notes: dINT*2, 40% INT, 4.5fTP

    Thunderbolt: Deals Lightning damage to enemies within the area of effect. Additional effect: "Stun."
    138MP
    Type: Magical
    Element: Lightning

    Casting Time:

    Notes: dINT*2, 30% INT 20% MND, 4fTP
    ~10 second stun duration

    Harden Shell: Enhances defense.
    20MP
    Type: Magical
    Element: Earth

    Casting Time: 3 seconds
    Duration: 90 seconds

    Notes: +100% Defense
    (0)

  5. #25
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Thats wierd then cos it was put in the dats with all the others that have been added.

    That also means only 9 spells which breaks the conformaty of previous updates.

    Maybe they are still working on the effects etc.

    You seen the video with the spell listed right? (gonna look for it now and then will edit this post with the link)

    Frozen Mist is at 0:26
    http://www.youtube.com/watch?v=oYzNOQ_Ly-k
    (0)
    Last edited by Ezekieal; 09-01-2011 at 02:41 AM. Reason: added link

  6. #26
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Yes I've seen it, but they don't always and in fact rarely ever add every spell that they add to the dats. We still have dozens of spells that haven't been implemented into the game but are in the dats.
    (0)

  7. #27
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    yes i know otherwise we'd have about 70 extra spells, however this is different.

    - they havent done that since 75 cap days

    - every cap increase has given us 10 spells, not 9, not 11, 10.

    they said themselves already that not everything that will be in the update is on the test server and i really doubt that they would add any spells now and not incude them after not doing that for years especially seeing as they added 10, just like every other cap increase update.

    Well its sad its not on the test server, looks like it will be good, but i am positive it will be in the update.
    (0)

  8. #28
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    No biggie, we'll get it when SE is ready for us to test, if we do indeed get it.
    (0)

  9. #29
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    ya well we'll get 10 anyway, maybe they decided to pull it to make room for a faffy spell
    (0)

  10. #30
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Barrier Tusk could use a longer duration. Buff cycles in tanking situations can get rather tedious given casting times + JA delay and it potentially interferes with my ability to stun an ability if I'm fighting something that builds resistance to stun (meaning that I can't just stun the mob beforehand). MP cost could be scaled accordingly.

    I'd like to see Heavy Strike's skillchain property adjusted. While Fragmentation is relatively devoid of Blue Magic to skillchain with, it's only of any concern during Azure Lore as BLU does not have access to any sword WS that skillchains with that property. I would rather it be placed in the Gravitation slot with Benthic Typhoon and Vertical Cleave so that we have greater flexibility in executing level 3 skillchains. Given that Vertical Cleave has long since fallen out of favor, this means that Chant du Cygne users must often choose between the ability to maintain Benthic Typhoon's debuffs and a level 3 skillchain. Instead, we choose to close Fusion with Goblin Rush or potentially disregard skillchaining altogether for a CA Quadratic Continuum.

    A ~4 second base cast time on Thunderbolt is pretty bad given the need to use a JA to access it. I'd suggest lowering the cast time and if possible revamping the way the spell (and all future spells accessed by Unbridled Knowledge) is accessed so that attempting to cast the spell without Unbridled Knowledge active triggers the JA and casts the spell. tl;dr Thunderbolt has the same issue as Shock Squall.

    A longer duration on Harden Shell would be nice given the opportunity cost involved in using it.
    (0)

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