Wow the one weekend I decide not to spend with FFXI and everything blows up.
A lot of good stuff come from the Test Server and the upcoming version update. Thanks to SE, Prothescar and those whom credit is due to for their hard work.
I think I must be a fundamentalist, because the news which excited me the most is that we are now getting 7 Skills per level rather than the current 6. Between level's 91-95 we will be getting an additional 35 Blue Magic Skill Points.
Let's see what the D (Base Damage) for that increase looks like:
Pre-Update
D = floor((Blue Magic Skill*0.11)*2)+3
Efflux D = floor((Blue Magic Skill*0.11)*3)+3
Level 90 Cap
D = 82 | ED = 122
Cap + 8/8 Merits
D= 85 | ED = 127
Cap + Merits + Magus Jubbah(+1)
D = 89 | ED = 132
Cap + Merits + Jubbah + Mavi Tayt +2
D = 92 | ED = 137
Cap + Merits + Jubbah + Mavi Tayt +2 + Tathlum
D = 93 | ED = 138
Post-Update
Level 95 Cap (396 Skill)
D = 90 | ED = 133
Cap + 8/8 Merits
D= 93 | ED = 138
Cap + Merits + Magus Jubbah(+1)
D = 96 | ED = 143
Cap + Merits + Jubbah + Mavi Tayt +2
D = 100 | ED = 148
Cap + Merits + Jubbah + Mavi Tayt +2 + Tathlum (447 Skill)
D = 101 | ED = 150
Although it's expected, we have still earned a noteworthy increase in Base Damage to a lot of our most recent physical spells. Gaining 7 Skill Points per level rather than the current 6 means we've gotten away with one extra D tier and 2 extra Efflux D (Level 95 w/ 6 points per level and aforementioned equipment - D = 100, ED = 148). Pretty much we gained a free Mavi Tathlum.
This is incredibly helpful as we have not yet reached Cap D for our current bread and butter physical spells, and possibly never will.
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Other than this I'm very excited for Heavy Strike. Not because of the spell itself but because Square Enix it shows that Square Enix has definently been taking notice of the way Blue Mage plays and is responding to it. Favourable Cost : Damage ratio's, Low Costs and with our current Refresh options and expanding MP pool this job has recieved a very good boost. It also makes Double Attack with one fewer spell point cost than Acrid Stream.
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Regarding Sudden Lunge I'm somewhat mixed between positive and negative.
The Good: It's a New Head Butt
Something I've definently wanted. We have many Stun spells but none of them have stood out more than HB. It's a prime example of Simple being Better.
The Bad: Casting Time: 1 second. Recast Time: 12 seconds
sigh.
It's 0.5 seconds longer to cast and takes 2 seconds longer to use again. While this may be argued as something small, it does concern me.
In my recent ventures of tanking NMs from Apadamak to Glavoid I've been finding it hard to always be 100% on time to stun TP moves, even with Fast Cast. In my opinion, Violent Flourish and Flat Blade is a lot more reliable. On one hand they're instant. On the other, Head Butt has to go through the animaton of "charging" "casting" and then it's on on the monster. VF and FB just have the latter one.
The Good: 18 MP
Win.
The Good: Store TP
I think I'm one of the only people that equip Store TP 1 consistently. At the very least this will replace Tail Slap (a spell which I think is underrated btw) and if this spell can really also replace Head Butt it will save an extra 3 Set Points (for me at least).
Other than that, it's a very promising spell. I'm hoping it has a better range than Head Butt and takes longer to be "completely resisted" by appropiate mobs.
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RE: Barrier Tusk.
I'm spamming the shit out of this. Pure tanking win. Cocoon + Magic Barrier + Barrier Tusk = Fuck Yeah SE.