Hagakure (Lv. 95)
Grants "Save TP" effect and a TP bonus to your next weapon skill.
Recast - 5 minutes
Save TP - 20
TP bonus +100
Discuss.
Hagakure (Lv. 95)
Grants "Save TP" effect and a TP bonus to your next weapon skill.
Recast - 5 minutes
Save TP - 20
TP bonus +100
Discuss.
↓ Trolling sapling ↓
All I've gotta say it's just another damn JA to use before a WS, why couldn't they have just made a job trait giving TP bonus +20 instead?
Also, sucks for Amano.
Can't complain about the stats however I gotta agree with dirty, were kind of reaching a JA overload...
Doesn't this mean we can sekkanoki and close a solo SC with 200 TP (300 if you have a TP bonus weapon)? Not too bad imo.
I guess to some effect yes, just getting a bit confused at the moment.
One JA shouldn't make or break a job, but this JA recast timer is simply way to long for a one time use. I foresee this JA being merit-able. How else can se justify the 5:00 re timer?
It lines up perfectly with sekkanoki. That's how I will be using it, and I suspect that was SE's intension too.
If anyone wants to test if the TP bonus stacks on to the sekkanoki'd WS I will add it to the OP. My guess is that it does not.
↓ Trolling sapling ↓
It probably doesn't, but that's not too important. WSing from 200 TP, only the first WS is sekkanokied, and gets the 100 tp modifier. You're left with 100 TP which lets you perform a normal WS, just like any other, unaffected by sekkanoki (sekka's already used up). The second WS would be what you'd want to put hagakure on too, seeing as that'll be the WS that closes your SC and you'd want extra damage on that one rather than the first.
I would find it extremely unlikely for this second WS to not get the TP boost. The only real question for me is if it will stack with TP bonuses on weapons. I think it will, but I'm not as sure as I am about the first thing I talked about. If anyone has got a hagun lying around somewhere (or the magian trial TP bonus katana), they could test that out.
It probably would work with Sekkanoki's first WS, but you should be using Unkai Kote +2 for that anyway, rendering the new JA void.
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