3min voke? Does it generate significant enmity?
3min voke? Does it generate significant enmity?
insaniac's op. He said it had 70% the enmity of a voke.
I'm no THF but this is as good a place as any to say this:
Listen Dev's, we know you are working hard, we know this is what you came up with and to have it be so widely rejected as little more than basically useless might hurt your feelings but your player base loves you... Listen to them.
Thank you.
Nihonjin ga daisuki desu hohoho! m(_ _)m
im in the uk having trouble getting on the test site after all the downloading and extracting still cant get on any suggestions ppl
Yeah, bully is horrible. Most times it doesn't intimidate at all before wearing off and if it does..then it maybe intimidates once or twice. Having a hard time seeing the utility of a ability that hardly functions.
As for FANCY60, what problem are you running into and possibly would be better to post something in the test server section to get help. I know currently the POL shortcut doesn't work, will always give you a network error unless you click Final Fantasy XI. At least it does that to me. Other than that I haven't had any trouble with getting logged on, but a friend of mine says that connection speeds are a little nasty where she is (italy).
So it doesn't even outright freeze it like when we get hit by Terror?
...
Of course not, it works like the weakest paralyze and wears off in 30 seconds. It's only upside is it may be more potent in an alliance rather than in solo situations. And the recast is 5 mins (maybe moved to 3).
The recast time for Bully has been reduced from 5 minutes to 3 minutes, and while active, the effects of Treasure Hunter are more likely to increase. (However, the probability of the opponent being intimidated is lowered in correlation to the number of players involved in the battle.)
The updated data is now reflected on the Test Server, so please give it a shot.
Matt "Bayohne" Hilton - Community Team
I don't really understand implementing this ability. What I thought would be given to thief, and what I thought would fit thief pretty well was the ability ninjas got. can't you just give thief Perfect Parry instead? Something like 100% to parry the first attack, 80% to parry the next, lowering chance with each attack, first failed parry makes the ability end. Or have the chance of parrying multiple attacks depend on your parrying skill in some way or other.
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