Hello Thieves, Community Reps, GMs called in to break up the debate.
Basically, I'll keep this Simple as you guys request. Might be able to allow us to upgrade Thief's Knife through Synergy?
It doesnt need to be much of fancy, But it would be a godsend for Thief's in events such as Dynamis and Limbus, or in events where TH is required for multiple enemies in quick succession, where Switching out the weapon is not an option.
THF already takes a hit in Damage, A boost to this dagger should be well within balance specification i hope, Just as a basic Example... Currently Thief's Knife is as follows:
DMG:28 Delay:194
Treasure Hunter +1
Through Synergy (Recipe can be whatever you want so long as its reasonable please :|), You could add something like...
1 of:
DMG:+5~12 (Max: D:40)
1 of :
Delay:-10-18 (Max: D:176)
1 of:
DEX+1~5
AGI+1~5
Accuracy +1~5
Attack +1~5
Evasion +1~5
Which would basically just upgrade it to be on part with level 90~95+ Weaponry. (And keep it not horrible by 99).
Edit: Or it could be a simple Magian Trial upgrade. To level 90 with stats like:
(90)
DMG:38 Delay:180 DEX+2 Attack+2
Treasure Hunter +1
(95)
DMG:40 Delay:176 DEX+3 Attack+5
Treasure Hunter +1
(99)
DMG:41 Delay:175 DEX+5 Attack+5
Treasure Hunter +2
This wouldn't make it the best weaponry, simply allow it to keep up with other weapons as we progress to the 99 cap. I feel Synergy would be a simpler route, but if you made it through magian trial, i would not object.
and yes ,We would be fine with it being "tough" to obtain if it meant you could consider it
I hope you think this can be worked out. Thank you
Edit: Suggestion from Nynja
Edit2: A Simpler, More elegant Solution. By who else but me?regarding "overpowered lv70 knives", I dont tihnk it would be difficult to add a level restriction, like so
Thief's knife RARE EX
(Dagger) All Races
DMG: 28 Delay: 194
"Treasure Hunter" +1
Lv. 90: DMG+10 Delay-15 Triple Attack +3
Lv. 70 THF
Up the weapon level and give it a newer name (TK+1?), no big deal. Theres already armor restrictions preventing certain gear to be equipped (novennial stuff, cloaks and headwear, attempting to DW without a main weapon), preventing both TK's to be equipped should be easy.
Magian trials would work as well, since it would keep all TK's equal. I dont think the level really matters since I doubt any thf would sync down to farm stuff?
Edit3: Another More Simple than the above Simple Solution! *Hint hint Reps: This is the one we all like the best*3) Add a Weapon at level 95+ With "Latent Effect: Treasure Hunter +1" thats only active if not Wielding a Thief's Knife. Like...
Raider's Knife
DMG:42 Delay:176
DEX+3 Attack+3
Latent Effect: Treasure Hunter +1
A Good DMG/Delay Weapon with fluff stats, and a latent effect that only works if you dont wield a Theif's Knife. It solves every problem without the need to upgrade a weapon
Add a Piece of ARMOR (Visible or not, Something other than weapon) That has something like...:
Thief's Band
(ring)
Fluffstat(Or not)
Latent Effect: Treasure Hunter +1
Lv.90~+?
Latent Active when Thief's Knife is not equipped. This removes the need to wear a weapon that will nerf us, and will be as convenient as Gloves/Feet currently are (Easily equipped/removed without hurting out DPS so badly)