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  1. #1
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95

    [dev1024] Job adjustments - RDM

    The forthcoming version update will feature the following job-related adjustments and refinements:


    Additional Spells
     Temper (RDM Lv. 95)
    Grants the ability to occasionally attack twice.


    Personally I was thinking this would be better served by just giving us tier I of Double attack job trait than a spell.

    Other Additional Spells


    Given that jobs with A skill in stuff tend to have aga forms of stuff when it comes to magic, why is there no aga form of enfeebles by now for RDM. More specifically where is my Paralyzega and Silencega ? It would make a RDM BLM duo kind of nice team in a mana burn environment but I suppose I will have to keep dreaming about it. Overall though it would help with aggro control and allow for more aggro control in cases of linking solo and in party situations if sleepga doesnt land or is resisted or more importantly would allow me to control links when solo without giving up my dual wield from /nin /dnc. It is just a shame that BLM is the only one that can handle situations like these where a tiered ga form of silence and paralyze would be just as useful. Higher tiers of paralyzega would proc more often starting with tier 1 at like 1 in 8 attack rounds up to tier 5 with like 1 in 3 attack rounds. Silencega on the other hand would be more about duration from tier 1 at about 15 seconds to tier 5 lasting about 180 seconds (basically 15, +15, +30, +45, +75 second increments) why is this not done already seems simple enough?

    Existing Spells Made Available to New Jobs
    o White Magic
     Raise II (RDM Lv. 95)
     Raise III (SCH Lv. 92)
     Reraise III (SCH +v. 92)
     Addle (WHM Lv. 93)

    My issue here is I know RDM is C in healing and with the help of Light Arts SCH is like a B but with that said how is it that WHM with an A in healing is in the same tier of the spell Reraise as a SCH who can only compete via Light Arts? In addition, at level 90+ how is it that scholar has all 3 tiers of Reraise and yet RDM cant even get Tier 1 Reraise? Simply put, and based on how the skill caps are implemented, why does any job other than the most skilled job in that skill class have access to the highest tier spell in the class? if the job doesnt have an A in that skill they should not have the highest tier spell PERIOD no matter how much anybody whines about it. So I hope you plan in introducing like a Raise IV and Reraise IV which is WHM only as well as giving access to Reraise 1 for RDM to rectify this situation if you are going to stick with allowing SCH access to Reraise III
    (6)
    Last edited by CapriciousOne; 08-20-2011 at 12:17 AM.

  2. #2
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    Mar 2011
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    Reraise items, use them. Reraise spell is just convenient, it doesn't really affect the job imo.
    (7)

  3. #3
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    Reraise items, use them. Reraise spell is just convenient, it doesn't really affect the job imo.
    I agree but when entering certain battlefields they always get wiped and therefore that item charge or scroll just got wasted.
    (0)

  4. #4
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Personally I was thinking this would be better served by just giving us tier I of Double attack job trait than a spell.
    Actually, I'm venomously against this. I'd rather hope that the Double Attack rate from this spell is higher than the natural job trait from Warrior, as we're having to expend MP and cast time to use it.

    If we want a Double Attack Trait, we can sub Warrior for it, then STACK it with this spell.

    It is just a shame that BLM is the only one that can handle situations like these where a tiered ga form of silence and paralyze would be just as useful.
    Um... Bard, BLU, SCH or Rdm/sch can all handle links in an AoE to various degrees. WHM and DRK can also add their additional single target sleeps to the mix if they wish. We're not as hurting for more AoE sleeps as you think.

    AoE Paralyzes and Silences, I can see getting more of, though, just having Accention AoE target white magic Enfeebles would work too.

    I say this mainly because I severely doubt SE will give RDM much more in terms of AoEs. They've always viewed RDM as more as a single-target sort of character.
    (2)

  5. #5
    Player CapriciousOne's Avatar
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    Aug 2011
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    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Hyrist View Post
    Actually, I'm venomously against this. I'd rather hope that the Double Attack rate from this spell is higher than the natural job trait from Warrior, as we're having to expend MP and cast time to use it.

    1. If we want a Double Attack Trait, we can sub Warrior for it, then STACK it with this spell.



    2. Um... Bard, BLU, SCH or Rdm/sch can all handle links in an AoE to various degrees. WHM and DRK can also add their additional single target sleeps to the mix if they wish. We're not as hurting for more AoE sleeps as you think.

    3. AoE Paralyzes and Silences, I can see getting more of, though, just having Accention AoE target white magic Enfeebles would work too.

    I say this mainly because I severely doubt SE will give RDM much more in terms of AoEs. They've always viewed RDM as more as a single-target sort of character.
    1. For me and style of play (mostly solo) subbing RDM/WAR doesnt seem practical but maybe I will give it another try I mean it was like level 30 the last time I tried it. I jus feel in the grand scheme of things that there are plenty of spells that they give us that in the end is rarely going to be used or even worth using. Seems like this may be one of them and probably will just be another spell to waste money and mp on, hence why I suggested the trait but I see your point as well. Something this useful though would be better as a trait to me

    2. Again totally agree with you but RDM doesnt have a native way to deal with more than 2 mobs at once without subbing those jobs and that is what I was referring to clarify further. solo I am usually good fending of 2 mobs as rdm/dnc but 3 or more proves trying at times. For me it is all about options which apparently SE doesnt like giving us alot of at least not to my satisfaction.

    3. Totally agree again but it really would prove useful if they did and would speak more to the native ability of RDM to enfeeble. Also would be good when in a BCNM where one of the mobs is a paladin and is resistant to sleep but there is no BLM around with elemental seal or anything. Making a mob lose a turn or keeping a BLM form manafonting the party to high heaven would be nice if stun fails or there is no stunner around.
    (1)

  6. #6
    Player Stylin's Avatar
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    May 2011
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    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Perhaps Square decided not to give RDM any native AoEs outside of Diaga so we wouldn't be able to wipe shadows and then follow up with a Sleep in PvP.
    (2)

  7. #7
    Player CapriciousOne's Avatar
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    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Stylin View Post
    Perhaps Square decided not to give RDM any native AoEs outside of Diaga so we wouldn't be able to wipe shadows and then follow up with a Sleep in PvP.
    Technically though u can do that with diaga and just follow up with Sleep II then Sleep I if it doesnt stick to give you time enought to get sleep II recast. Still good point they really know how to take the fun out of stuff though. >
    (0)

  8. #8
    Player Stylin's Avatar
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    May 2011
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    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by CapriciousOne View Post
    Technically though u can do that with diaga and just follow up with Sleep II then Sleep I if it doesnt stick to give you time enought to get sleep II recast. Still good point they really know how to take the fun out of stuff though. >
    No you can't, DoT wakes people up.
    (0)

  9. #9
    Player Hyrist's Avatar
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    May 2011
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    Windurst
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    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by CapriciousOne View Post
    1. For me and style of play (mostly solo) subbing RDM/WAR doesnt seem practical but maybe I will give it another try I mean it was like level 30 the last time I tried it. I jus feel in the grand scheme of things that there are plenty of spells that they give us that in the end is rarely going to be used or even worth using. Seems like this may be one of them and probably will just be another spell to waste money and mp on, hence why I suggested the trait but I see your point as well. Something this useful though would be better as a trait to me

    2. Again totally agree with you but RDM doesnt have a native way to deal with more than 2 mobs at once without subbing those jobs and that is what I was referring to clarify further. solo I am usually good fending of 2 mobs as rdm/dnc but 3 or more proves trying at times. For me it is all about options which apparently SE doesnt like giving us alot of at least not to my satisfaction.

    3. Totally agree again but it really would prove useful if they did and would speak more to the native ability of RDM to enfeeble. Also would be good when in a BCNM where one of the mobs is a paladin and is resistant to sleep but there is no BLM around with elemental seal or anything. Making a mob lose a turn or keeping a BLM form manafonting the party to high heaven would be nice if stun fails or there is no stunner around.

    1. A PDT-% Set is a good thing to have when soloing single wield, smaller monsters aren't much of a trouble, but post 80s you're going to start running into a difference in our defensive spell scaling, that's where this set comes into play.

    That said I'm more of the mind that this spell is more powerful than the trait itself, and with the possibility that it can be targeted or accessioned, it would greatly assist our other buff functions as well.

    As far as wasting MP? Are you REALLY having trouble? Composure alone offsets this, more so if it prevents enspells (or even stacks with Enspell IIs which you can haste Samba on as well.) You shouldn't be having too much of a trouble MP wise. And if it stacks with traits, then you're better off adjusting your playstyle and enjoying the overall performance boost.

    2. Red Mage has 3 forms of hard CC[crowd control] and 2 form of soft CC. Sleep, Sleep II, and Break can easily hold down 2-3 mobs for your killing pleasure. But if you have difficulty, you can always bind pin the third and alternate gravity, though that gets expensive over time.

    What you might find helpful in the future, however, is this new JA that quickens spellcasting. (Though, no mention of recast timer reset... hmm.) Depending on how it functions it should assist in your pinning methods better without having to worry about getting new /ga spells.

    3. Just keeping a good focus on the battles keeps this going as well, however. When the attention is on us, we don't need the Ga paralyze because we have ice spikes. And in any situation that involves Crowd Control, we're typically focusing on one monster at a time. So unless the monster dies quickly, our single target debuffs are fine.

    As far as sleep resistant mobs, unless they're outright immune to break, that's how you get past Paladins. (Break, Gravity, Bind, repeat.) In any situation in which you'd need that much CC and a stun to boot, just sub black mage.
    (2)

  10. #10
    Player Hashmalum's Avatar
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    Apr 2011
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    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Still no Cure V, or anything that could substitute for it. WHM poaches one of our enfeebles. (I assume BRD's addle song stacks with actual Addle, like Elegy stacks with Slow, so no complaints from me about that at least.) WHM gets more party buffs, when we were told we were going to be making our party members "virtual demigods". And now, even our dispelling is second-rate, compared to... DRK?! No new enfeebles either--none of the mentioned Gravity II, or Curse (already in the game, just enemy-only) or Virus (ditto). Come on, not even Dispelga or Dispel II? Temper isn't actually bad, but it does make enspell IIs even more of a joke, and I have the nasty sneaking suspicion that it will be self-only and not subject to Accession. Raise II is irrelevant with how easy XP is to get these days. I'm sorry but this is really not a very impressive update from RDM's point of view.
    (2)

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