As promised:
The efficiency of “Subtle Blow” will not be lowered just because it may be added as an attachment also! It will have the same efficiency as Wyvern and other pets.Originally Posted by Konq
I am very happy that “Subtle Blow” has been added to Automaton’s job traits. I feel that you guys paid attention to our feedback. Does “Subtle Blow” being added as an attachment also mean that its efficiency will be lowered?
I understand that puppetmaster does not have many job abilities, and I am thinking about adding abilities in the mid range.Originally Posted by unyotaka
I am genuinely happy about the addition of abilities, but I feel that a lot of puppetmaster’s learned abilities should be able to be used at lower levels. The only ability after Lv15’s Repair is a merit point ability.
For example, since it is difficult to remove status ailments from Automatons, I am considering an ability with a separate timer from that of Repair, that uses Automaton Oil to remove status ailments. (Higher quality Automaton Oil will remove more status ailments)
Automaton Oil: Removes 1 status ailment
Automaton Oil+1: Removes 2 status ailments
Automaton Oil+2: Removes 3 status ailments
You are pretty sharp!Originally Posted by Kylme
It is very convenient that Cooldown has the ability to relieve overload instantly.
Cooldown has 2 effects.
1. When this ability is used, the burden on the Automaton is halved.
2. If the Automaton is overloaded, the overload status will be removed.
There have been some comments saying that this ability should be available at a lower level, but due to the extent of its effects and considering the effects of Kenkonken, we decided that this ability should be learned at level 95.
Regarding puppetmaster not having many effects, please look at the previous response.
Yes, of course.Originally Posted by kushinada
Please don’t forget to adjust the attachments’ elemental energy also, and not just attribute points.
As we are adjusting their efficiency, their elemental energy will be reviewed as well.
An example of our ideas about adjusting attachments is changing the “Enhances Defense” of Armor Plate to “Reduce physical damage taken.”
It seems like my description was a bit vague. Your understanding is correct.Originally Posted by Kanopuu
However, considering the following actions:Originally Posted by Mocchi
If the opponent casts spells, Silence will be cast automatically.
・Cast Silence on Crab (unless you have a scanner)
・Silence is not cast on Ninja Yagudo and Bard Yagudo
it would be best if, “Silence is cast on opponents with MP. Silence is not cast on opponents without MP, even if they cast spells,” rather than, “Silence is cast on opponents that cast spells.”
To reword what I said:
If you don’t have a scanner:
Determine whether the opponent has MP or not, cast Silence if the opponent has MP.
If you have a scanner:
Determine whether the opponent has MP or not.
Also, determine if the opponent casts spells and evaluate the accuracy of the opponent’s spells.
If there is a possibility of Silence having benefit, Silence is cast.
On a side note, when we’re reviewing all of the attachments, we will also review the effects of scanner.
Originally Posted by Kanopuu
There are probably many cases, but I will list 2 specific examples:Originally Posted by Mocchi
It seems like the Automaton continues to cast Silence on an opponent with complete resistance. There is a possibility that this is a bug, so we will check this on our end too.
・Mx'ghrah in Abyssea-Misareaux
・Ob in Alzadaal Undersea Ruins
In both cases, the Automaton (with scanner and tranquilizer) casts Silence over and over again, but the spell is resisted every time.
Thank you for your report.
We have confirmed that Silence was in fact being cast on an opponent with resistance.
We are investigating the causes of this bug, but it seems to be a very deep rooted problem.
I am sorry about the inconvenience. Please give us some time to fix this problem.
When scanner is equipped, judgments are made based on the accuracy of spells, so if the Automaton’s skill levels are low or if the opponent’s resistance is high, no spells will be cast.Originally Posted by Luk
・I have another issue about scanner that I would like to be reviewed.
When battling Eruca in Abyssea-Attohwa with scanner equipped, the Automaton had a Spiritreaver head and Stormwalker frame, but did not use any spells during the battle. Please fix this problem.
Upon confirmation, spells were cast against Blazing Eruca in Abyssea-Attohwa when skill levels were sufficiently high, so please work towards raising your skill levels. (In fact, when I had the scanner equipped while raising my magic skill level, no spells were cast, and I was a bit confused…how embarrassing…)