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  1. #1
    Player Demonicpagan's Avatar
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    Demonicpagan
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    DNC Lv 99

    [dev1023] Dynamis Adjustments

    Looking at what they're doing to dynamis now... I'm very disappointed in the direction. Everything is becoming too abyssean like and presents no challenge. I was quite content with the challenge that was in the CoP dynamis areas. There was no reason to change anything. The ONLY thing I like in this upcoming dynamis change are the maps. That is it.

    Why SE???? Why??? If anything really needed to be adjusted to dynamis, that was drop rates, nothing else.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  2. #2
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    You're acting as if CoP dynamis being changed over to the normal zone system was surprising?
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #3
    Player Demonicpagan's Avatar
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    I wasn't expecting it. I was quite happy with things being left well enough alone.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  4. #4
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    SE said months ago when the original dynamis zones were changed that CoP would follow in the next patch.

    ...and here it is.

    They don't want the large group dynamic anymore. It also acts as a way to cut down the QQ that some group has the zone reserved and you cant enter.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #5
    Player Elexia's Avatar
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    Change is good. I wonder how many times you could visit your favorite forum and not hear QQing about "Soandso jacked our reservation spot!"

    CoP dynamis needed this change and was already slated to be changed, I'm more curious as to how Dynamis Tavnazia will work.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #6
    Player Demonicpagan's Avatar
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    Us old school dynamis shells don't welcome this change. It wasn't needed.
    (2)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  7. #7
    Player Elexia's Avatar
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    Quote Originally Posted by Demonicpagan View Post
    Us old school dynamis shells don't welcome this change. It wasn't needed.
    I've played since 2002 and done dynamis since 2004 so I'm as old school as it get, this is a good change.

    Old Dynamis:
    Currency rarely fell.
    Relics rarely fell.
    Mob restrictions
    Reservations that people like to gank for outlands.
    You have to ignore quite a bit of mobs for safety reasons

    Post 2006ish Dynamis:
    Currency falls more
    Relic falls a bit more
    Still same restrictions

    Neo-Dynamis:
    2 Hours max
    Unlimited Mobs
    Controllable currency drops
    Controllable af drops
    Can solo (if you really want to)/duo/trio
    Anyone can do it

    ...Yeah change is good.
    (8)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #8
    Player Ziyyigo-Tipyigo's Avatar
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    Ziyyigotipyigo
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    Quote Originally Posted by Demonicpagan View Post
    Us old school dynamis shells don't welcome this change.
    Both of you?
    (7)

  9. #9
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    Change is good, but variety is better. It would have been preferable to have left Dreamlands in the old style, rather than changing them over and completely eliminating an event from the game.
    (2)

  10. #10
    Player Elexia's Avatar
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    Quote Originally Posted by cidbahamut View Post
    Change is good, but variety is better. It would have been preferable to have left Dreamlands in the old style, rather than changing them over and completely eliminating an event from the game.
    I agree because they removed the dreamlands zones from the game.



    ....They didn't? Huh weird. Guess nothing was eliminated.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

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