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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    206
    they should just give the option of questing replacement/upgrade versions of current weaponskills that are NEVER used.
    there is an endless list of them that just take up precious space. I'M LOOKING AT YOU PS2 USERS.

    So just recycle them with a quest that provides a Version 2 of them, that are decent!

    Also and MUCH more importantly... when are we going to get Lv.4-5 Skillchains?
    (0)

  2. #12
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    I think new higher tier skillchains would be harder to implement then new ws, lets try to keep it simple here, and skillchains are off topic of this thread, while i wonder that too, lets keep it about weaponskills please and thank you.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  3. #13
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'm sure we'll get at least one more skill-given WS by 99. Probably at 99 cap, for that matter.
    (0)

  4. #14
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    I think we can all agree that is what will probably happen, but it's still lame sauce ;;
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  5. #15
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    They need to add a new board on this forum that is "Suggestions that don't suck" and put the Sanguine Blade for Wyvern in there..

    Do it SE! Would be a huge improvement to the lack of Wyvern survivability.
    (0)

  6. #16
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Who would decide if the suggestion sucks or not? I have seen some suggestions on this forum that people very loudly supported, and yet it was a terrible idea in my book since it was pretty much to be able to level any job without ever leaving your mog house.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  7. #17
    Player Kajikuro's Avatar
    Join Date
    Aug 2011
    Location
    Bastok. Past, Present, Future
    Posts
    22
    Character
    Kajikuro
    World
    Shiva
    Main Class
    DRK Lv 99
    Hand-to-Hand:400
    Thundering Fist - Deals Lightning Elemental damage and Stuns target. Damage varies with TP
    fTP 100/200/300: 3.0/3.5/4.0
    Mods: VIT:50
    (Animation: Pull back like Ascetics', "Lightning" comes from the fists > Punches Enemy and electricity shoots out around it)


    For the love of god Can i have it? Yes Please. i so badly want to be able to get amber lights in Abyssea for KI farming without having to switch to club or staff on mnk ;~;
    (0)

  8. #18
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Hand-to-Hand:400
    Thundering Fist - Deals Lightning Elemental damage and Stuns target. Damage varies with TP
    fTP 100/200/300: 3.0/3.5/4.0
    Mods: VIT:50
    (Animation: Pull back like Ascetics', "Lightning" comes from the fists > Punches Enemy and electricity shoots out around it)
    I like this idea except for the stun part. H2H already has a stun ws. Otherwise this would be good for mnk/pup.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  9. #19
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kavik View Post
    I like this idea except for the stun part. H2H already has a stun ws. Otherwise this would be good for mnk/pup.
    I tried to think of a job that has 2 Stun WS, but I Couldn't. So i guess i could see this being right.

    However, It can easily have the stun effect removed, Figured i was going to try and not completely doom the WS :X
    (0)

  10. #20
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    While we're at it, let us learn the AU generals' WSes as well :>
    (0)

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