Thought I would start this thread as, from what I see, everyone has a lot of ideas, and complaints of past fixes, to our loved job.
I think to start I'll begin with asking why not give the Rdm a new job ability much like that switches Rdm base roles. Like one role where emnity is lowered so rdm can take a "mage" stance and cast in background. Where benefits are given for 2-handed staff weapons and a increase to fast cast.
Then another where emnity is increased slightly. With an increase in parrying skill, and a bonus of enfeebles/hate generation to en-spell hits. With enfeebling spells generating hate as well. Could have slight stat changes for each as well. Adding sword weapon skills not normally found as Rdm for this role would be good as well.
May be too much here. Point I am making is it seems to me that a lot of us believe Rdm is getting the short end of the stick since abysea. Game balance being very important, doesn't Redmage deserve an overhaul, or are they no longer the Jacks-of-all-Trades that they were always suppose to be. Leave your ideas there are no bad ones. All Opinion based of course.