Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 94

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    68

    Beastmaster's MOST pressing matter

    The very life and death of our job is at hand. No matter how many times its been mentioned, it needs to be once more, and kept in the spot light and top of our request priorities!

    Beastmasters need up coming content to involve the acutal job itself, which is the ability to charm monsters. So lets remind SE again, and how many ever times it takes that beastmasters need new high level pets, not just pets but pets IN areas which there is a use for them, AND said use to actually be not worthless meaning we want to use charmed pets in most if not all the new content to come, and for things like voidwatch.

    No matter how it is spun, twisted and turned, warped or altered, half decent jug pets are not a solid viable alternative or replacement for charmed pets and is nothing more than it has always been, a expensive, usualy quick to die, weak emergency replacment for a charmed pet.

    If the beastmaster community's requests are not met on this issue, the "real" joy of playing the job itself will be lost forever.

    Now is the time for bst's to band together full force on this issue when it counts the most, because now is the time window of posibility for the future of bst to be made right.
    (12)

  2. #2
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Bro, not to sound negative or anything but you're really blowing this out of proportion. Charming stuff to level was awesome, but I'd rather not hinge success or failure on whether or not my Charm fizzles because it's Darksday and the Random Number God feels like being an extra large jerk. It gets old quickly. I also enjoy the fact that I have some more control over how pets behave, even with the derp Ready system. Back in the day leveling was a constant gamble even with a full charm set, since the charmed pets like to spam area attacks which turned Sic into the "We very well may die" button.

    Not being forced to carry around Charm gear is great because it allows us to stack more Reward effect gear. Times are changing, let's do the unexpected and adapt rather than bitch about a flying heart that can and will indirectly murder you just because.
    (13)
    Last edited by Caketime; 08-14-2011 at 10:36 PM.

  3. #3
    Player Agetos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    39
    Character
    Agetos
    World
    Leviathan
    Main Class
    COR Lv 99
    Quote Originally Posted by Caketime View Post
    let's do the unexpected and adapt rather than bitch about a flying heart that can and will indirectly murder you just because.
    I think we should all count this man as one of the greater minds of our time.

    But also charm is a great tool but you can't expect to be given mobs to use it on wherever you are, new content means new rules, adapt or die. the new jugs can beat nearly any mob you could ever charm. its nice to use in old content because wtf would you need to bring out hobbs for some easy killin. but the stakes are different and require new strategies.
    (1)
    Last edited by Agetos; 09-22-2011 at 03:11 PM.

  4. #4
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Idk. I agree with parts of what both of you have said. In the end I think me real feelings on it are that I don't like that one of the big job functions we have has more or less been disabled. Not just made less useful like some other jobs have seen, but completely disabled. I don't think it's the end all must have ability to save the job, however, I do believe it's a very nice option to have available. Just my thoughts.
    (1)

  5. #5
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I was just being Snarky, Charm's useful and all but with the way the devs have designed the content that we've been using for the last year+ it's just got no niche use like it did before. The devs will probably do something with it so we can make use of it, being one of our defining job abilities. Probably not in full capacity as a tool for Charming monsters to fight for us, but maybe a stronger Bind effect or an added effect that turns any monster we target with Charm into a Unicorn. Then again they could also do nothing and we'll deal with it or play something else.
    (0)

  6. #6
    Player Fretion's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    23
    Character
    Fretion
    World
    Bismarck
    Main Class
    BST Lv 99
    I've been disappointed with the lack of charmable monsters in new / high level areas forever. Sky, only flamingos ... nothing at all INSIDE the palace. Sea ... nothing at all. Abyssea, mobs that in the normal areas could be charmed, nope, can't do it. Even ToAU was really short on viable solo/duo pet camps @ 75. The Soulflayer camp really needed @ least 4 Beastmasters to work, as the crabs were pretty weak compared to the flayers.

    Additionally, monsters that SHOULD be charmable, non-beastmen types, can't ... giant birds, bugards, wivres, etc.

    I have been pleased that the developers DID give us charmable mobs in the Grounds of Valor areas for the most part.

    I have always preferred wild pets over jugs. I will grant that the over 76 jugs are finally actually worthwhile, but I really, really don't like being dependent on jugs, and call beast timer. I prefer to keep jugs for emergencies, and would very much like to see more useful pets near battle camps.
    (8)
    Some people get an eduction without going to college; the rest get it after they get out.
    -Mark Twain

  7. #7
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Yeah, it would be nice if being a bst at cap didn't mean constantly bleeding gil.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #8
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    726
    Character
    Scaevola
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Olor View Post
    Yeah, it would be nice if being a bst at cap didn't mean constantly bleeding gil.
    This is an issue with the recipes for jugs, not the viability of Charm.

    Anyway, what exactly are people asking for, really? The ability to Charm in Abyssea, which would have been worthless before 95 because everything you were fighting was IT anyway?
    (0)
    Last edited by scaevola; 09-29-2011 at 07:57 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #9
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    677
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by scaevola View Post
    This is an issue with the recipes for jugs, not the viability of Charm.

    Anyway, what exactly are people asking for, really? The ability to Charm in Abyssea, which would have been worthless before 95 because everything you were fighting was IT anyway?
    Visions mobs started at level 72 or 73. They were D/C to a level 75 job. They ranged from DC~IT and I think the pattern was the same with each Abyssea release at each level cap it was introduced at.
    BTW, Bst can charm IT. Thats why familiar is so good...

    this is NOT an issue of the recipes for jugs. i think the prices are actually quite affordable. They are actually much better than the jugs price/availability at level 75 cap when it was good luck getting anything but Carrie, and only HQ procs on the recipe's allowed you to get the jug at all.

    Furthermore, we did not buy nearly so many jugs before the level cap increase anyway BECAUSE CHARMING was the preferred and most viable option in most circumstances.
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  10. #10
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    726
    Character
    Scaevola
    World
    Asura
    Main Class
    THF Lv 99
    Ok, more to the point, what would shifting focus back to Charm from jugs accomplish? What would the impact on the current game be? Ultimately, you're talking about using pets with 8k health here.

    The fact that a BST needs to spend 7k on a Dipper Yuly summon every time he wants to actually function is a Real Issue. It doesn't follow, however, that the best way to resolve this problem is going back to Charm when most EM-to-95 mobs, again, have in the neighborhood of 8k health.

    I'm sorry but I have a seriously difficult time going along with a suggestion that amounts to "go back to this other way of functioning about which players complained constantly at the time and seriously limited the viability of the job at 75, because it will recapture the spirit of the job and by the way this totally has nothing to do with the fact that such a change would, in the current state of things, literally double the survivability of what is already one of the most durable jobs in the game".
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

Page 1 of 8 1 2 3 ... LastLast