Wasn't getting anything mixed up, beast has been my main job since the NA release of the game. By pet spam in voidwatch I was referring to using pet jobs (bst, smn and pup) in the traditional "stand off and kill" tactic; for beast that means jugs to call and pet food between CB cool down. It is a viable tactic on some fights, keeping the party/alliance alive. Even if you don't have a full alliance of pet players the rest can also stand off, using their ranged damage and/or magic to contribute to the DD (and thus helping the pets).
Of course I'm pro-beast, it's my favorite job and always has been. As to your GoV comments tho', I beg to differ. I like that I can charm in those areas because it saves me $ and inventory space, not to mention faster kills since I can pet swap instead of having to reward/rest my jug pet at low HP. I love the skill-up there and as I said, as a pup I love the chest drops (even tho' I've had no luck at all on pup attachments); even in today's game economy 800k for a percolator, etc. is going to be pretty sweet for your wallet, and the junk drops are just a sales bonus.
Basically, I was pointing out that outside the battlefield scenarios the current end-game stuff seems to be moving back to charmable content, pretty much like it was before Aby. I haven't tried it, but even VNM has some viable charm fights, now that mobs have been moved. The crab in ordelles for example is surrounded by the saplings which are in the high 80's, or you can grab bettles from the upper tier when they get close enough to the edge. The annoying part is that level appropriate gear has no +charm on it, meaning a need to either carry old stuff for swapping (costing inventory, which I hate) or resigning yourself to taking damage from the occasional mischarm (tame does still work however).
The one clear advantage to jugs is the possibility of killer effects, but strangely I don't see that being used by most current beasts, largely because many seem to have been infected by the DPS parser thing, rather than survival at least cost. Killer effects can be awesome if used properly, and our only gaps are avian and a current aquan. Not sure why SE has never bothered to close that gap in our jug arsenal. The ability to keep your pet from doing something stupid in its TP moves is off-set by the fact SE left us with the weaker TP stuff and stripped or nerfed all the best TP moves from our jugs.