Originally Posted by
Patters
KS99 Turtle Rundown:
2-3 GOOD BLM WITH CAPPED OR NEAR CAP ELEMENTAL SKILL (This is most important!!!!!!) and decent gear that KNOW HOW to magic burst.
1-2 Samurai.
1 White Mage
1 RDM Optional
1.)BLM need to TIME NUKE at the very start before engage. Open with Blizzard V. During this, the SAM(s) Are Preparing for the first skillchain.
2.)This nuke Will Most definitely send the turtle into it's shell. SAM(s) Need to Create an Ice or Dark Skillchain.
It can be attained By Tachi: Enpi x2 for Ice or Rana To Gekko (or vice versa it doesn't matter, the damage isnt coming from the WS's) As soon as that skillchain has started the Black Mages need to Magic burst that with Blizzard 4, or Blizzaja, or whatever their highest damage ice spell would be available at that time. This will Knock it outside of its shell. If it doesn't, continue Nuking until it is out.
3.)Gravity/Bind said Turtle and silence it. Depending on the state that your party is in, You can decide to rest for MP and build tp (not on the turtle please, Meditate, or if Meditate is down you can hit the turtle a Little but watch your damage.) while its sitting there, he isn't hard to avoid when bind breaks.
Repeat Step 1-3 and enjoy your Adamantoise egg.