Wyvern gets - damage taken trait that increases 5% every 10 lvls
I.e. -20% at lvl 40, -40% at 80. Etc
Wyverns Blessing, job ability last 2 min recast 5 min. Wyvern grants his -DT to the dragoon, boosts healing breath and remove breath will take away any negative status (1 per weapon skill still but as an aoe)
Dragoon blessing, job ability that shares timer with wyverns blessing. Grants dragoons att, str, dex, vit, def bonuses from gear to the wyvern, also grants Double att, haste, triple ATT, crit hit rate/DMg bonuses from gear to the wyvern
Essentially u have a couple shared abilities here that share a timer and let u go defensive or offensive
Leave the old jumps simply as stepping stones to the new ones and add these new jumps instead of buffing up the old ones to make choosing which to use a tougher decision
Flash jump, I still think this is a good idea. 1 min recast jump that stuns the target and has a low base DMg with no chance of crit or double att
Now our 99 ability
Shadow jump- once activated jumps and creates between 1 an 4 shadows. Then when it hits however many shadows was created is how many hits the mob takes and u get tp for each hit.
I.e. It creates 1 shadow. The jump deals double ATT DMg and gives 2 hits worth of tp. If 4 shadows r created. It deals a 5 hit DMg ATT with 5 hit worth of tp return. Bam a ws unleashed. Would be 25% chance for 1 shadow, 25% for 2, 25% for 3. And same for 4.
Also a 99 ability for the wyvern
Bad breath- potential to inflict para, slow, blind, addle, silence, petra, att and def down. deals bio 3 dmg
This I a bit of a quagmire and I teied to include some other ideas I've heard. There is still no bash but that's what flash jump was for