It's not in DRG's playstyle to be a better DD than WAR/MNK. Thats all those jobs do, theyre designed for massive damage and semi-tanking. DRG being an advance job has more of a complicated niche than basic jobs which are usually pretty straight forward. That's why Quadra Attack is more MNKish if anything. Since SE made Jump/HighJump merits count towards the reduction of Spirit/Soul, we can rest assured they will not unlink their shared recasts. While there's a chance they can undo this, SE RARELY ever reneges on a fix except in extreme cases. The next best thing would be to give Jump and High Jump some kind of attribute to make us think twice about using only Soul and Spirit Jump. Spirit and Soul are mainly for DDing due to the crit and TP gain. I'd say add something defensive to Jump and High Jump so that in a dire situation they could be used instead of Spirit/Soul. Perhaps an Aftermath of -PDT or a flash/stun type effect. There's really not much else I could think of to make the old Jumps more useful. Perhaps they could keep the Jumps linked but if Spirit Jump is used, Jump/Spirit's recast will be 90 seconds, but if Jump is used, the recast will be 45 seconds. This could be akin to how Accomplice and Collaborator share the same timer but the recast is different depending on which ability is used. Unlinking the recast would make DRG overpowered especially for those DRGs with OAT lance or Mythic.