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  1. #41
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    So, if you're going to do all that, why not this:

    Missile Launcher Animator
    Allows use of up to ten maneuvers.
    Removes chance of overload.
    Automaton: Attacks can hit as if they were ranged.
    Automaton: Melee attacks and ranged attacks never miss.
    Automaton: All damaging spells and attacks do 9999 damage.
    Automaton: Triple attacks every attack.

    It's nice to have alot of good effects, but you gotta be realistic. You can throw a wishlist of obviously unobtainable bonuses, or you can be creative and give SE something to think about.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  2. #42
    Player Awezomeos's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Quote Originally Posted by KorPoni View Post
    So, if you're going to do all that, why not this:

    Ridicolous Animator
    Allows use of up to as much maneuvers till your whole screen is full with them
    Overlaod converts into Overdrive.
    Automaton: Attacks can hit as if they were ranged.
    Automaton: Melee attacks and ranged attacks never miss.
    Automaton: Additional effect Death on melle effects and can cast Deathga.
    Automaton: Grants Automaton Hundret fists and INstacast.
    Fixed for you
    My Animator is not that unrealistic for an emperian Animator +2.
    (0)
    Last edited by Awezomeos; 03-15-2011 at 06:00 AM. Reason: typos as allways

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    283
    Quote Originally Posted by KorPoni View Post
    I think, but not 100%, swapping animators kills maneuvers too. I like your idea of elemental based animators, but the only way to introduce that fully without imbalancing it, to my opinion, is to increase slightly the threshold of overload for 7 of the elements to decrease threshold severely for the animator's element. Here's maybe one attempt:

    Gyro Animator (Aug, Ex)
    All Races
    Agi+3, allows use of maneuvers
    Reduces chance of overload with wind manuevers, but increases chance with other maneuvers.
    Automaton: Ranged Acc+3, Evasion+3
    75 PUP

    Gyro Animator +1(Aug, Ex)
    Agi+3, Evasion+3, allows use of maneuvers
    Reduces chance of overload with wind maneuvers, but increases chance with other maneuvers.
    Automaton: Ranged acc+4, Evasion+4
    80 PUP

    Solar Animator (Aug, Ex)
    Str+3, allows use of maneuvers
    Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
    Automaton: Attack+3, Double Attack+2%
    75 PUP

    Solar Animator +1(Aug, Ex)
    Str+3, Attack+3, Allows use of maneuvers
    Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
    Automaton: Attack+4, Double Attack+3%
    80 PUP
    Quote Originally Posted by Awezomeos View Post
    I dont like the idea of multiple new animators. Give me one animator to rule them all !

    Turbo Animator +2
    Allows use of maneuvers.
    Reduces Overload Rate.
    Increases Elementall capacy for each element +2
    Adds 1 Aditional Attachment Slot.
    Adds the use of 1 additional Maneuver to maximun of 4 active Maneuvers
    Increase Maneuver duration 50%
    Puppetmaster Level 90

    Hidden Effect: Automaton Combat Skills +5
    Hidden Effect2: Adds regen refresh and regeain 1/tic
    Hidden Effect3: Automaton HP+100 MP+100


    Obtainable throu trial of magians: Kill certain ammounts of mobs where automaton needs to do finishing blow with certain Maneuver up at the time of death.

    Maybe bit Over the Top but well, why not?
    I like this post its good idea except the Bold part we all know aiming for one maneuver in that area can send you to overload and that would severely drag out a magian trial
    (0)

  4. #44
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Maybe we should get an emp animator I mean the animator is our AF item we should be able to upgrade it to level 90. I think our merits if we ever get new merit abilities we should merit the doration and effectiveness of manouvers.

    It also wouldn't hurt for a Fast Cast attatchments and maybe a cure Potency one as well. I'd also like to be able to macro the attatchments into my aninmator without manually doing so..
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

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