Your questions are valid... don't get me wrong... so let me suggest you re-equip your Turbo Animator and play around with your automaton for awhile. Then re-equip your Animator +1 and take your auto for a ride... you'll experience what I continue to tell you... there is a profound difference between the two. ^.^
Loved these suggestions, alas I think they're hardly likely to happen =/
And the autumn of life has finally come
with the promise of winter thaw.
Last edited by Dfoley; 03-11-2011 at 11:57 AM.
i suppose xiozen knows what tactical processor does too...but we have to ask the developer and not him...just lol
however, even if animator+1 have some other hidden effect, some new animator that power up a specific frame would be welcomed
actually we can do magian and get a pdt h2h for valoredge, a mac/mab h2h for spiritreaver and a few other dd h2h for sharpshot.
thung is, we lose the bonus on the master. a new animator will give us the possibility to double the bonus on the pet or have both master and pet a different bonus.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
Its my hope that, based on the suggestions posted thus far on this forum and the other FFXI's out there, that the pending pup-date will take these into account. I also hope that we're not already at the 13th hour of development at which point SE releases the update as is and then based on these suggestions, does a 180 to patch it... that's always a possibility; especially since were we already informed that "something was coming...". Something, I assume that has already been in the works for a bit now.
At best that's probably what we'll be looking at---a post-patch to a pup-date release with the possibility of adjusting the pup-date based on suggestions made after-the-fact.
Whatever works. XD
i think that too. what is done is done, maybe there is room for little adjustments.
its impossible that based on this topic SE will start now to write the code for the upcoming patch.
what we are posting now is something for the future update
and afterall this is a forum, some speculation is funny :P
and if something we asked become reality its cool
ps: im still waiting to know what do you think animator+1 does :P
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
thats exactly how i had put it together. it isnt swapping the animator for each maneuver; its only making the MAIN maneuver you would use with said frame/head combination the only one that would have the extended duration so to not make it too over powered. If you're tanking with valouredge why would you need to pop a super awesome epic light ice or wind maneuver? All you need is the earth maneuver to help you tank, and pop a fire maneuver for WS which would then be consumed by flameholder. As for the other frames I dont even use the shock absorber on them, neither do i use earth maneuvers so swapping out to have a slight duration increase just doesnt seem nessisary.
@Yukichibi: We can use the Thew bomblet. I have the Thew Bomblet macroed in with Weapon Skills. You simply change the threw bomblet with your ws macro, then when you change back to your Animator/Oil combo you lose the 10% TP you got from performing the WS which isnt really that huge of a deal IMHO.
Combine the initial Animator and Turbo Animator with Animator+1 with the use of NPC to make an Animator +2 with Eagle Eye, Trivelino all the suggest for 95 level. All this Animator is eating up Storage space. Are making Eagle Eye, Trivelino key item quest. The quest can be a party of 6-18 Puppetmaster only to defeat HM Puppetmaster for a choice of three Animator +2 like Promathia ring. Sentinel and Trivelino animator can be combine and Divine and Grim Animator combine for +2 Animator at lvl 95. PPL have to have level 1 and turbo Animator to enter the fight. The Animator +1 will give you Eagle Eye and the other two feature as a bonus. PPL will try to get the +1 Animator then with the bonus.
Last edited by DrWho; 03-12-2011 at 01:04 AM.
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