Originally Posted by
KorPoni
I think, but not 100%, swapping animators kills maneuvers too. I like your idea of elemental based animators, but the only way to introduce that fully without imbalancing it, to my opinion, is to increase slightly the threshold of overload for 7 of the elements to decrease threshold severely for the animator's element. Here's maybe one attempt:
Gyro Animator (Aug, Ex)
All Races
Agi+3, allows use of maneuvers
Reduces chance of overload with wind manuevers, but increases chance with other maneuvers.
Automaton: Ranged Acc+3, Evasion+3
75 PUP
Gyro Animator +1(Aug, Ex)
Agi+3, Evasion+3, allows use of maneuvers
Reduces chance of overload with wind maneuvers, but increases chance with other maneuvers.
Automaton: Ranged acc+4, Evasion+4
80 PUP
Solar Animator (Aug, Ex)
Str+3, allows use of maneuvers
Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
Automaton: Attack+3, Double Attack+2%
75 PUP
Solar Animator +1(Aug, Ex)
Str+3, Attack+3, Allows use of maneuvers
Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
Automaton: Attack+4, Double Attack+3%
80 PUP