Originally Posted by
Kenthedeviant
Again, this is a very cryptic statement, but are you implying that some blood pacts are now TOO powerful and need to be lowered? If so, I'd like to say that this is INSANITY because of the fact that virtually any DD can COMPLETELY outdamage us in a matter of seconds due to crippling recast timers on our blood pacts. Even with IDEAL atmas that allow us to deal ONE bp with impressive dmg, a BLM can cast two spells of different element in a row without pause for twice the damage our BP did, while we're waiting 60 second for our timer to even be ready again. Now, I'm not saying that we should nerf BLM (or any other DD for that matter) but the reality is that no matter how "powerful" a BP has become, it simply is not even in the same LEAGUE as other DD jobs witht he proper atma equipped because of long recast timers, so lowering their effect would be RIDICULOUS. Anyway, I realize that SE is planning to give us the new job ability to spend MP to lower recast timers "once" per use at the cost of MP, but I'm assuming that this will probably be a 5-10 minute recast timer itself, meaning that we get ONE extra BP every 5-10min (assuming MP permits this as well). Well, on a 10min timer, and a 60 sec BP timer, this means only a 10% increase in BP use. A 10% increase in BP use means only 10% more dmg overall, which still doesnt even get us CLOSE to being in the same league as other DD's, making this new job ability relatively useless, and this is STILL considering we have the MP to allow constant use of this ability.