Throwing my 2 cents. I apologize in advance for any miss use of words or wrongly stated information:
I didn't read the whole thread, but I feel the frustration of many about how the PLD job has developed over the years, and how any adjustments made by SE still leave a huge gap to fill in regards to useful abilities, spells, and stats compared to other jobs. Everybody knows most DD melee jobs can deal high damage which is the main and fastest source of enmity generation in the game, and with a healer support, said jobs can stay alive to keep the attention of the monster for as long as needed. In the case of the PLD, it loses in damage to DDs. On defense, PLD outranks any job, but without enmity, there is no point in looking at it due to the fact that most of the time other jobs do the tanking.
During the wyrm era, PLD was somewhat useful for fights that took a long time to win. Still, once people found out fastest ways to complete the same fights, i.e., Fafnir, Nidhogg, Tiamat, PLD was left as a job one needed to just gear up for show, and for when fights went wrong and there were full alliance wipes. Now after abyssea and voidwatch, fights are even faster requiring jobs that can deal great amounts of damage, PLD is not one of them.
Dear SE:
Do I want PLD as the ultimate DD job? NO
Do I want PLD as the ultimate tanking job? YES
What can you do for PLDs SE?
- Really simple, ADD a job ability that keeps the enemy(ies) full attention on the PLD until the player is KO or leaves the battle. This ability should have a 30sec recast(for mobs that reset hate), and please don't combine it with Invincible or any other ability that takes minutes to reuse.
The benefits of my request, which I would think other people have made as well, are that no one would complain about it because it doesn't increase the damage dealing capacity of PLD and it will keep the hate on one player regardless of damage dealt by others. Flash is not enough, Cover is not enough, Sentinel is not enough, etc., but this ability will be enough to make PLD even more useful than it is now. Another benefit, this ability is that it is FAIR; the attention of the enemy will be focused on the PLD as long as the player is alive, which makes the player dependent on the PLD resources, such as, healing and defense, and it makes the PLD dependent of other healer jobs to maintain hate.
Last but no least, the job should be enjoyable, there is nothing more frustrating than having to run after a mob that is going for a BLM or a RNG after a high damage spell was casted or a weaponskill went off. I understand all DD should use "moderation", but that's a word that doesn't exist in fast pace battles.
Thank you.