Let me start off by saying that Voidwatch is an enjoyable change of pace from Abyssea, and I want to see more of it (made harder). It encourages people to bring a wide array of jobs and presents challenging monsters to overcome.
Voidwatch Part I is just the tip of the iceberg, and I sincerely hope that it's a bucket of cold water to prepare us for jumping into a frozen lake in terms of challenge. The current Voidwatch is a step in the right direction, I want it to be even more difficult in the times to come.
However, what I want to say is this: We should be challenged by the difficulty of killing these monsters, not suffering a seemingly random yet binding lewt pool for the individual players. I understand the notion behind this, and I want to applaud you for coming up with a way to ensure that everyone participating gets something out of it. However, I do wish to see a feature implemented that allows a player to place specific items into a group treasure pool.
Don't make it an all or nothing system like abyssea when placing the contents of a gold pyxsis into the pool within abyssea, but rather a piece-specific option. This way, the player has the option of taking it directly for themself, but also the option of giving an item they don't want to a party member that does.
Say for example, I'm fighting Voidwrought. I get the Strendu Ring (M.Acc+2, MAB+4) in my pool. I am a Dragoon, Paladin, and Ranger. Obviously, this item is of no interest to me, but because it is rare/ex, it will not find its way to a proper home. Now say my mage friend gets a Fazheluo Radiant Mail + Strendu Ring in his pool. He's obviously delighted by the ring, but the body is of no use to him.
What I want to see is a system refinement that allows him to take his Strendu Ring directly, but place the Body into a group treasure pool, so that it might go to someone who would make use of it.
Yes, I do see the downside to my proposed adjustment, which would result in players selling Voidwatch gear. Perhaps a requirement where the pool is limited by players who possess the appropriate stratum abyssite (in this example: Jade Stratum Abyssite IV) and consumed a Voidstone in order to be elligble to lot.
I do not want to see Voidwatch made easy like Abyssea, I want it to continue INCREASING in difficulty, but I want the difficulty to be in the monsters, not the reward system.
I apologize if there is already a thread going for this. I tried a search, and didn't find anything.