I received some comments from the development team in response to your feedback.
To start out, let’s just go over the job concept a bit more.
The meaning behind the above concept is not we want dancers to “go solo!”Versatile entertainers who can both easily stand up for themselves in a brawl by trotting out sambas and steps to enfeeble their unlucky opponents, as well as stand on the front lines and invigorating their fellow party members with a dance.
We not only want dancers to continue to star as spectacular solo artists, but to enhance their teamwork skills and perform even better in ensemble casts as well.
Dancer is without a doubt a complex job, but what we mean to say is that we will be making adjustments enabling dancers to fight solo as well as support parties.
Since we will not be adding any party support-type abilities in the September version update, we have seen a lot of feedback asking for it, however, as stated in the below quote, we would really like to hear your feedback on the matter.
Now then, in regards to Ternary Flourish.
I can definitely understand your uneasiness about using Ternary Flourish since it is in the Flourish III group, considering how Climatic Flourish goes together very well with Rudra’s Storm and Abyssea areas (specifically talking about Atma here), and also using Striking Flourish with Charis Casaque +1/+2.
However, what if we were to implement a weapon skill that matched this nicely as well as equipment that enhances the stats of Ternary Flourish, just like the other abilities?
We aren’t really at the stage where I can say too much, but we are currently working towards making adjustments to other jobs as well as adding new weapon skills and equipment that make the real power of this effect shine. With this in mind we appreciate your understand and hope to hear feedback on this.