Sorry if this has been mentioned, I have not read the whole post. What if they added a new set of waltz to our 2hr ability. Waltz get knocked down to ~6 seconds each during 2hr I think? Might be a way to add it?
Sorry if this has been mentioned, I have not read the whole post. What if they added a new set of waltz to our 2hr ability. Waltz get knocked down to ~6 seconds each during 2hr I think? Might be a way to add it?
Hey all,
Just for fun, I figured I would post some Raise ideas for Dancer.
Dance of the Dead
(Dança Dos Mortos, Danse Des Morts, Fusce mortuorum, whatever cool sounding phrase one can find in various languages...)
Job Ability: Tango > Dance of the Dead
Effect: Raises all KO'd players in area of effect; area increased with TP consumed (perhaps 10 yalms for 100TP, 15 yalms for 150TP and 20 yalms for 200TP).
Recast Timer: 20 Minutes
As a game balance issue, as well as to be in line with the current trend of abilities working only under the effect of the 2-hour ability, perhaps it would require Trance to function (automatically consuming it like summoning Odin).
Or, if that is not to your liking, how about:
Reraise Samba
Job Ability: Samba > Reraise Samba
Effect: Attacks inflict Reraise Daze on opponent. Party members attacking an opponent with Reraise Daze will be granted an extremely short duration Reraise effect (perhaps 5 seconds, refreshed by each successful strike).
This way, Dancers would get some ability to raise, without taking away from the more traditional healers - and Dancers would be able to protect "proc monkeys" who are running in just to WS on an NM, only to get caught in some kind of AoE.
I am just throwing these out there for discussion - what do you all think?
Also, credit must go to Ashantha of Bismarck for the Reraise Samba suggestion, it is not my own.
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