I don't know if you are grasping what I'm getting at, but the killer effects are garbage. Regardless if they are meant for beastmen or not. Now would it be interesting to separate the "clans" into certain categories and make ones stronger then others so that you can target spell weakness, maybe. But The killer effects are crap now and nobody uses them, why make more of them to be not used? I mean sure it sounds cool, but our killer effect does not work like BST's intimidation based on pets. Ours is dramatically lower then theirs also our damage against those mobs is not increased dealt, or decreased received based on monster correlation. So again, I bring this back to.... why waste good spell points on a trait that MIGHT intimidate a mob 5% of the time? Sure it sounds nice from a completionist side, that we can receive more killer effects to finish off the list, but from an actual "use" side, this is not what should be introduced. What you should be asking isn't for more killer effects, you should be asking for them to be increased so they are worth damn.